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<blockquote data-quote="Hussar" data-source="post: 7743024" data-attributes="member: 22779"><p>But, again, that's presuming that we're using 3e mechanics. That wouldn't be a heck of a lot of fun would it? There's a number of other techniques we can look at other than a simple binary pass/fail check. That's a bit of a strawman isn't it?</p><p></p><p>Personally, I'm partial to the idea of a sort of skill challenge, or extended skill checks, whatever you want to call them, to come to a conclusion. Could be something as simple as first past the post - whoever can make 5 arguments and 5 skill checks first (perhaps each one opposed, or against a static DC) wins. Or, perhaps a sort of social combat system where you make checks, each success causes X "damage". Take the PC's level vs the NPC's CR and go that way. There's a bunch of options here.</p><p></p><p>Let's be honest, D&D sucks as far as these sorts of mechanics go. </p><p></p><p>I'm frankly rather baffled by the push back here. There's all sorts of games out there with social mechanics. It's not like this is some bizarre notion out of thin air. Social combat mechanics have been part of RPG's for decades. It's that D&D has remained stubbornly set in the notion that anything that isn't combat should be free formed.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7743024, member: 22779"] But, again, that's presuming that we're using 3e mechanics. That wouldn't be a heck of a lot of fun would it? There's a number of other techniques we can look at other than a simple binary pass/fail check. That's a bit of a strawman isn't it? Personally, I'm partial to the idea of a sort of skill challenge, or extended skill checks, whatever you want to call them, to come to a conclusion. Could be something as simple as first past the post - whoever can make 5 arguments and 5 skill checks first (perhaps each one opposed, or against a static DC) wins. Or, perhaps a sort of social combat system where you make checks, each success causes X "damage". Take the PC's level vs the NPC's CR and go that way. There's a bunch of options here. Let's be honest, D&D sucks as far as these sorts of mechanics go. I'm frankly rather baffled by the push back here. There's all sorts of games out there with social mechanics. It's not like this is some bizarre notion out of thin air. Social combat mechanics have been part of RPG's for decades. It's that D&D has remained stubbornly set in the notion that anything that isn't combat should be free formed. [/QUOTE]
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