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<blockquote data-quote="Hussar" data-source="post: 7743025" data-attributes="member: 22779"><p>Fair enough. I'm not arguing that there is one true mechanic out there that will solve all problems. I'm simply arguing that the existence of such mechanics makes for a better game.</p><p></p><p>In your example, if you truly didn't have a horse in the race (heh, sorry, couldn't resist the joke) and either decision would result in an interesting game, that's when the dice should come out. Sure, the players have their ideas of where they want to go, but, they don't have all the information. Maybe that horse thing would be a ton of fun resulting in all sorts of interesting stuff. I dunno. Hopefully. So, when we break out the mechanics and the players lose and go after the horses, it turns out that that was a great turn for the story of the game. Or, the players win and they carry on their merry way. </p><p></p><p>In either case, the game should result in something memorable.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7743025, member: 22779"] Fair enough. I'm not arguing that there is one true mechanic out there that will solve all problems. I'm simply arguing that the existence of such mechanics makes for a better game. In your example, if you truly didn't have a horse in the race (heh, sorry, couldn't resist the joke) and either decision would result in an interesting game, that's when the dice should come out. Sure, the players have their ideas of where they want to go, but, they don't have all the information. Maybe that horse thing would be a ton of fun resulting in all sorts of interesting stuff. I dunno. Hopefully. So, when we break out the mechanics and the players lose and go after the horses, it turns out that that was a great turn for the story of the game. Or, the players win and they carry on their merry way. In either case, the game should result in something memorable. [/QUOTE]
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