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<blockquote data-quote="pemerton" data-source="post: 7743048" data-attributes="member: 42582"><p>Because? If Luke Crane and his gang want to use a mechanical framework to mediate PC vs PC argument, why is that awful?</p><p></p><p>I don't see why the fact that you don't want to play that way makes it awful that someone else does.</p><p></p><p>Again, what is your objection to other tables using techniques that you don't?</p><p></p><p>How do you know their PCs don't want to do it? - maybe their minds got changed!</p><p></p><p>It's actually not wildly different from a coin-toss - which is a time-honoured method of resolving intractable disputes about what a group of friends should do next - except it's also integrated into the play of the game. </p><p></p><p>If the players wanted to split the party what makes you think they couldn't? The whole premise of a coin toss, or a social resolution roll, is that the PCs are going to stay together.</p><p></p><p>Just like in the real world, sometimes people agree to do things that they don't really want to do because they want to maintain some cooperative endeavour. It's hardly lacking in verisimilitude!</p><p></p><p>Newsflash! - your experience is not the same as everyone else's.</p><p></p><p>Maybe my players don't want the argument to go on all afternoon. Maybe they are happy with a coin-toss mechanism, and maybe they like that <em>better</em> when it correlates more closely to the fiction (eg by reflecting that a character with Leader expertise is more charismatic, and a character who is a noble will receive more deference).</p><p></p><p>You could ask, rather than just project your own experiences as if everyone approaches RPGing the same way you do.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7743048, member: 42582"] Because? If Luke Crane and his gang want to use a mechanical framework to mediate PC vs PC argument, why is that awful? I don't see why the fact that you don't want to play that way makes it awful that someone else does. Again, what is your objection to other tables using techniques that you don't? How do you know their PCs don't want to do it? - maybe their minds got changed! It's actually not wildly different from a coin-toss - which is a time-honoured method of resolving intractable disputes about what a group of friends should do next - except it's also integrated into the play of the game. If the players wanted to split the party what makes you think they couldn't? The whole premise of a coin toss, or a social resolution roll, is that the PCs are going to stay together. Just like in the real world, sometimes people agree to do things that they don't really want to do because they want to maintain some cooperative endeavour. It's hardly lacking in verisimilitude! Newsflash! - your experience is not the same as everyone else's. Maybe my players don't want the argument to go on all afternoon. Maybe they are happy with a coin-toss mechanism, and maybe they like that [I]better[/I] when it correlates more closely to the fiction (eg by reflecting that a character with Leader expertise is more charismatic, and a character who is a noble will receive more deference). You could ask, rather than just project your own experiences as if everyone approaches RPGing the same way you do. [/QUOTE]
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