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<blockquote data-quote="aramis erak" data-source="post: 7743236" data-attributes="member: 6779310"><p>Organized play and convention play often lead to strongly grasped plots where the only real question is "Did we pass the encounter?"</p><p></p><p>The railroad can be fun if the illusion of freedom is present - or at least the appearance of sidings on the rails...</p><p></p><p>My convention game for Star Wars saturday can be summed up into:</p><p></p><p>Encounter 1: Feral Mounts looking for treats, but which will panic and kill if hurt.</p><p>Encounter 2: Scout troopers on Speeder Bikes</p><p>Encounter 2A: Ties harass PC's if they steal the speeder bikes</p><p>Encounter 3: The base - once the alert goes up, everyone's hostile. until then, the staff try to keep the PC's in the Canteen.</p><p>Encounter 3A: the scientist - won't go without his family, but HQ is fine with his death.</p><p>Encounter 3B: the family - convince them you're the good guys. Especially while shooting the people feeding them.</p><p>Encounter 4: Ties harass vehicles as the PC's leave the base.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7743236, member: 6779310"] Organized play and convention play often lead to strongly grasped plots where the only real question is "Did we pass the encounter?" The railroad can be fun if the illusion of freedom is present - or at least the appearance of sidings on the rails... My convention game for Star Wars saturday can be summed up into: Encounter 1: Feral Mounts looking for treats, but which will panic and kill if hurt. Encounter 2: Scout troopers on Speeder Bikes Encounter 2A: Ties harass PC's if they steal the speeder bikes Encounter 3: The base - once the alert goes up, everyone's hostile. until then, the staff try to keep the PC's in the Canteen. Encounter 3A: the scientist - won't go without his family, but HQ is fine with his death. Encounter 3B: the family - convince them you're the good guys. Especially while shooting the people feeding them. Encounter 4: Ties harass vehicles as the PC's leave the base. [/QUOTE]
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