Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 7743268" data-attributes="member: 3400"><p>I'm generally of Lanefan's mind here and I normally don't have a problem with game mechanics taking away agency, even via mundane methods... but only for a little while. I have no problem with the otherwise controversial Pathfinder feat Antagonize - which allows a character to force another to launch an attack at them via a skill check. But then it's a very short duration - just enough time for the target to get a turn and be compelled to attack the antagonizing character (be it a PC or NPC). The effect is pretty much limited to just that one attack and that's an important distinction when overriding or compelling a player's control over his PC. The general trend in D&D/PF and superhero games is to generally <strong>limit</strong> the effects of mind control-type abilities - either to short durations or to non-self destructive behaviors. </p><p></p><p>Using a social skill or other mechanic to engage in PvP to determine the outcome of an argument or compel a PC to agree to rescue the nobleman's daughter is a bit more of an open-ended time frame. If one crewmember wins the argument (via some kind of mechanical resolution) over the others on what mission to pursue next in Traveller, that has a duration of weeks in all likelihood (considering each FTL jump is 1 week). The same may be true of persuading the PCs to rescue someone's daughter - a fairly long duration may follow. This is directly contrary to the trend you see in powers, magical and super, that can be expected to override someone's will in extraordinary ways (in contrast to the ordinary ways of making a good pitch and offering a lot of money as a bribe). And that's why certain kinds of agency affecting examples that have been used here, I find very problematic.</p></blockquote><p></p>
[QUOTE="billd91, post: 7743268, member: 3400"] I'm generally of Lanefan's mind here and I normally don't have a problem with game mechanics taking away agency, even via mundane methods... but only for a little while. I have no problem with the otherwise controversial Pathfinder feat Antagonize - which allows a character to force another to launch an attack at them via a skill check. But then it's a very short duration - just enough time for the target to get a turn and be compelled to attack the antagonizing character (be it a PC or NPC). The effect is pretty much limited to just that one attack and that's an important distinction when overriding or compelling a player's control over his PC. The general trend in D&D/PF and superhero games is to generally [b]limit[/b] the effects of mind control-type abilities - either to short durations or to non-self destructive behaviors. Using a social skill or other mechanic to engage in PvP to determine the outcome of an argument or compel a PC to agree to rescue the nobleman's daughter is a bit more of an open-ended time frame. If one crewmember wins the argument (via some kind of mechanical resolution) over the others on what mission to pursue next in Traveller, that has a duration of weeks in all likelihood (considering each FTL jump is 1 week). The same may be true of persuading the PCs to rescue someone's daughter - a fairly long duration may follow. This is directly contrary to the trend you see in powers, magical and super, that can be expected to override someone's will in extraordinary ways (in contrast to the ordinary ways of making a good pitch and offering a lot of money as a bribe). And that's why certain kinds of agency affecting examples that have been used here, I find very problematic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
Top