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<blockquote data-quote="Ovinomancer" data-source="post: 7743353" data-attributes="member: 16814"><p>Why would you think I wasn't being careful or that I wanted to not show my biases?</p><p></p><p>The "but thers anther game out there where this might happen" argument is lazy. Especially when you misrepresent the ones you pick. Sanity effects are a consequence of player declared actions, not things the NPCs roll against the PCs to force them to do things. Aspect use in FATE can be negated by the player if they don't agree. Both are explicitly staked by the players as part of playing the gane. Three things being discussed in this thread are the use of skills by NPCs to make PCs do things that the players did not stake. If you have the players stake the outcomes, then you aren't what I'm talking about.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7743353, member: 16814"] Why would you think I wasn't being careful or that I wanted to not show my biases? The "but thers anther game out there where this might happen" argument is lazy. Especially when you misrepresent the ones you pick. Sanity effects are a consequence of player declared actions, not things the NPCs roll against the PCs to force them to do things. Aspect use in FATE can be negated by the player if they don't agree. Both are explicitly staked by the players as part of playing the gane. Three things being discussed in this thread are the use of skills by NPCs to make PCs do things that the players did not stake. If you have the players stake the outcomes, then you aren't what I'm talking about. [/QUOTE]
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