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<blockquote data-quote="billd91" data-source="post: 7743466" data-attributes="member: 3400"><p>I'm not really seeing how. Being subjected to bluffing and making an insight check involve the ability to read someone or a situation, judge motivations - not really seeing how that determines how someone emotionally feels about a situation. Knowledge checks determine what the PC can recall at the time, what they might have learned in the past - again, not really seeing how that determines how someone emotionally feels about that information. I don't really see how affecting how someone feels about something, their emotional response to it, can be justified in the same manner as a roll to determine how much they can observe about the environment around them or what they know.</p><p></p><p>This isn't to say that there aren't reasons to allow limited ability to actually control a PC with a skill check. I went into that earlier. It's just that the justification for doing so has to be based on something other than lumping them in with insight/knowledge/perception and other checks because they also limit a character's mental state in a situation.</p></blockquote><p></p>
[QUOTE="billd91, post: 7743466, member: 3400"] I'm not really seeing how. Being subjected to bluffing and making an insight check involve the ability to read someone or a situation, judge motivations - not really seeing how that determines how someone emotionally feels about a situation. Knowledge checks determine what the PC can recall at the time, what they might have learned in the past - again, not really seeing how that determines how someone emotionally feels about that information. I don't really see how affecting how someone feels about something, their emotional response to it, can be justified in the same manner as a roll to determine how much they can observe about the environment around them or what they know. This isn't to say that there aren't reasons to allow limited ability to actually control a PC with a skill check. I went into that earlier. It's just that the justification for doing so has to be based on something other than lumping them in with insight/knowledge/perception and other checks because they also limit a character's mental state in a situation. [/QUOTE]
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