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<blockquote data-quote="billd91" data-source="post: 7743574" data-attributes="member: 3400"><p>For a failure, when someone is bluffing/deception is better than the PC is sensing motives, how about "He gives off no indication of insincerity that you can detect." or "His sincerity seems genuine." The same works if the NPC isn't actually lying no matter what the PC rolls for insight/sense motive. It's still up to the player to believe or not believe what the NPC is telling his PC.</p><p></p><p>For a successful sense motive/insight better than the NPC's bluff/deception - "He's shifty on the topic, possibly lying or hiding something." The only real constraint here on a PC's mental state is that he's no longer capable of believing that the NPC is speaking the honest truth as he knows it. And that's a whole lot less than manipulating someone into going on a quest or taking a lot of control of the PC away from the player.</p><p></p><p>Ultimately, you just don't tell the PC how he feels about that information. Leave it up to the player to decide how their PC feels about whether or not the NPC seems sincere, hiding something, shifty, exaggerating, or outright lying.</p></blockquote><p></p>
[QUOTE="billd91, post: 7743574, member: 3400"] For a failure, when someone is bluffing/deception is better than the PC is sensing motives, how about "He gives off no indication of insincerity that you can detect." or "His sincerity seems genuine." The same works if the NPC isn't actually lying no matter what the PC rolls for insight/sense motive. It's still up to the player to believe or not believe what the NPC is telling his PC. For a successful sense motive/insight better than the NPC's bluff/deception - "He's shifty on the topic, possibly lying or hiding something." The only real constraint here on a PC's mental state is that he's no longer capable of believing that the NPC is speaking the honest truth as he knows it. And that's a whole lot less than manipulating someone into going on a quest or taking a lot of control of the PC away from the player. Ultimately, you just don't tell the PC how he feels about that information. Leave it up to the player to decide how their PC feels about whether or not the NPC seems sincere, hiding something, shifty, exaggerating, or outright lying. [/QUOTE]
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