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<blockquote data-quote="iserith" data-source="post: 7743576" data-attributes="member: 97077"><p>I think I'll opt out of giving any specific examples of how I would narrate it since I can only imagine, based on previous experience and on recent threads in this forum debating the meanings of various terms, that some might be inclined to say what I'm saying is me telling the player what the character thinks. I've seen people make arguments that even <em>describing the environment</em> is telling a player what his or her character thinks. It's a tedious discussion for which I don't have the time or patience.</p><p></p><p>I'll add that I think part of the issue with the way many DMs narrate this outcome comes from the player doing a poor job on being specific with his or her goal and approach, often just assuming what the character is actually doing, because all the player offers is a question (ugh) or a request to make a check. If a player, however, is clear on what his or her character is doing and trying to accomplish and what may or may not constitute a clue that indicates untruthfulness (for example), the DM can simply say whether that clue is noticed. Basically, get a reasonably specific action declaration from the player and the DM doesn't have to tell a player what his or her character thinks.</p><p></p><p>I would not give out wrong information on a failed check. You notice the clue or you don't just like you notice the secret door or you don't. Though in some situations, success at a cost or with a setback may be a reasonable result.</p></blockquote><p></p>
[QUOTE="iserith, post: 7743576, member: 97077"] I think I'll opt out of giving any specific examples of how I would narrate it since I can only imagine, based on previous experience and on recent threads in this forum debating the meanings of various terms, that some might be inclined to say what I'm saying is me telling the player what the character thinks. I've seen people make arguments that even [I]describing the environment[/I] is telling a player what his or her character thinks. It's a tedious discussion for which I don't have the time or patience. I'll add that I think part of the issue with the way many DMs narrate this outcome comes from the player doing a poor job on being specific with his or her goal and approach, often just assuming what the character is actually doing, because all the player offers is a question (ugh) or a request to make a check. If a player, however, is clear on what his or her character is doing and trying to accomplish and what may or may not constitute a clue that indicates untruthfulness (for example), the DM can simply say whether that clue is noticed. Basically, get a reasonably specific action declaration from the player and the DM doesn't have to tell a player what his or her character thinks. I would not give out wrong information on a failed check. You notice the clue or you don't just like you notice the secret door or you don't. Though in some situations, success at a cost or with a setback may be a reasonable result. [/QUOTE]
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