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<blockquote data-quote="iserith" data-source="post: 7743653" data-attributes="member: 97077"><p>I think this helps explain the divide. I will just add for my part, I avoid saying "You think..." when narrating any outcome, just like I don't describe what a PC does physically. (In fact, I endeavor not to start ANY narration with "You.") That's the player's role in my view. I'm a stickler for proper action declaration and if a player is trying to have his or her character figure out if an NPC is lying, then I want the player to declare the reasonably specific clues he or she is looking for that would cause his or her character to think the NPC is lying. The result of the check, if there is one, will determine whether the character notices those clues. Essentially, the player is saying "My character will think X if he or she notices Y." Then I decide if the character notices Y or the dice do.</p><p></p><p>In my opinion, a lot of issues in the game come from inadequate offers from the player with regard to describing what they want to do. Fix that and a lot of other issues downstream are sorted out. The player has a right to have agency in the game, but like many rights, that comes with a responsibility: to be reasonably specific when it comes to action declarations.</p><p></p><p>And, of course, my position is based solely on D&D 5e here. If the game said it was fine for the DM to declare what the PCs think, then I wouldn't have this position.</p></blockquote><p></p>
[QUOTE="iserith, post: 7743653, member: 97077"] I think this helps explain the divide. I will just add for my part, I avoid saying "You think..." when narrating any outcome, just like I don't describe what a PC does physically. (In fact, I endeavor not to start ANY narration with "You.") That's the player's role in my view. I'm a stickler for proper action declaration and if a player is trying to have his or her character figure out if an NPC is lying, then I want the player to declare the reasonably specific clues he or she is looking for that would cause his or her character to think the NPC is lying. The result of the check, if there is one, will determine whether the character notices those clues. Essentially, the player is saying "My character will think X if he or she notices Y." Then I decide if the character notices Y or the dice do. In my opinion, a lot of issues in the game come from inadequate offers from the player with regard to describing what they want to do. Fix that and a lot of other issues downstream are sorted out. The player has a right to have agency in the game, but like many rights, that comes with a responsibility: to be reasonably specific when it comes to action declarations. And, of course, my position is based solely on D&D 5e here. If the game said it was fine for the DM to declare what the PCs think, then I wouldn't have this position. [/QUOTE]
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