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<blockquote data-quote="Lanefan" data-source="post: 7743679" data-attributes="member: 29398"><p>Maybe the statements are using the word "think" where something else would be better? As in:</p><p></p><p>You first start by stating the check resolution unequivocally what the PC <strong>believes to be true</strong>.</p><p></p><p>You then say that the PC is free to <strong>act as if it is not true and do</strong> something different.</p><p></p><p>Howzat?</p><p></p><p>Your point about illusions caught my interest.</p><p></p><p>In my game, if a PC (or player) thinks there's something fishy about my description of a scene they are always free to state "I disbelieve" - a full-round action during which they attempt to see though an illusion. I roll in secret, and on success the illusion becomes apparent to that PC...who can then give a significant bonus to any other PCs attempting the same disbelief. This is pretty much straight out of the 1e rules and it's never been a problem.</p><p></p><p>Without a successful disbelief, however, the illusion is "real" to the PCs until and unless they interact with it in such a way as to break it (e.g. someone steps on to the illusory floor over the shaft and falls through).</p><p></p><p>I have a hard time thinking of social stuff in the same light. Illusions, for one thing, are pretty much binary - in the end you either believe them or you don't - while nearly anything social is going to be much more of a series of sliding scales and never-the-same-twice variables.</p><p></p><p>Lan-"Illusionist has always been one of my favourite classes to play"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7743679, member: 29398"] Maybe the statements are using the word "think" where something else would be better? As in: You first start by stating the check resolution unequivocally what the PC [B]believes to be true[/B]. You then say that the PC is free to [B]act as if it is not true and do[/B] something different. Howzat? Your point about illusions caught my interest. In my game, if a PC (or player) thinks there's something fishy about my description of a scene they are always free to state "I disbelieve" - a full-round action during which they attempt to see though an illusion. I roll in secret, and on success the illusion becomes apparent to that PC...who can then give a significant bonus to any other PCs attempting the same disbelief. This is pretty much straight out of the 1e rules and it's never been a problem. Without a successful disbelief, however, the illusion is "real" to the PCs until and unless they interact with it in such a way as to break it (e.g. someone steps on to the illusory floor over the shaft and falls through). I have a hard time thinking of social stuff in the same light. Illusions, for one thing, are pretty much binary - in the end you either believe them or you don't - while nearly anything social is going to be much more of a series of sliding scales and never-the-same-twice variables. Lan-"Illusionist has always been one of my favourite classes to play"-efan [/QUOTE]
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