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<blockquote data-quote="Tony Vargas" data-source="post: 7743784" data-attributes="member: 996"><p>OK. I suppose, in that case, "you think he's lying" is better than "he's clearly lying, and the truth is ________," but I still think that offering the conclusion based on the character's ability is more functional than inventing obscure clues for the player on a success, and counting on his ability to draw the conclusion you meant to telegraph in those clues.</p><p></p><p>So, set the DC so they need a natural 11 to succeed, then?</p><p></p><p> It struck me as more formalized.</p><p></p><p>5e D&D says "player declares action, DM determines success/failure/calls for a roll, DM narrates results." It's adding parameters to 'declares action' - you don't just declare an action, you state a goal and describe how you intend the character to accomplish it. That puts it closer to setting stakes - because the goal is what you're after, and the approach implies risks the character is willing to take to accomplish it.</p><p></p><p>In the wild, action declarations can be just a goal - "I check for traps" "I search for a hidden compartment" - or just an approach - "I examine the idol closely, without touching it" "I tap the sides & bottom of the chest, compare the interior dimensions to the exterior, look for atypical signs of wear..." - when the player knows he needs to fill in both, the DM has a better idea what he's working with.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7743784, member: 996"] OK. I suppose, in that case, "you think he's lying" is better than "he's clearly lying, and the truth is ________," but I still think that offering the conclusion based on the character's ability is more functional than inventing obscure clues for the player on a success, and counting on his ability to draw the conclusion you meant to telegraph in those clues. So, set the DC so they need a natural 11 to succeed, then? It struck me as more formalized. 5e D&D says "player declares action, DM determines success/failure/calls for a roll, DM narrates results." It's adding parameters to 'declares action' - you don't just declare an action, you state a goal and describe how you intend the character to accomplish it. That puts it closer to setting stakes - because the goal is what you're after, and the approach implies risks the character is willing to take to accomplish it. In the wild, action declarations can be just a goal - "I check for traps" "I search for a hidden compartment" - or just an approach - "I examine the idol closely, without touching it" "I tap the sides & bottom of the chest, compare the interior dimensions to the exterior, look for atypical signs of wear..." - when the player knows he needs to fill in both, the DM has a better idea what he's working with. [/QUOTE]
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