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<blockquote data-quote="Tony Vargas" data-source="post: 7743818" data-attributes="member: 996"><p>Nod, to extend it, they're just willing to accept that characters aren't being modeled, in support of whatever agenda is actually important to them.</p><p></p><p>I think that's an entirely compatible agenda. If you know going into a task that there's a risk of coming out of it in a given state - if even your preternaturally brave PC takes the 'face your greatest fears' test, he might come out of it screaming - your agency has been preserved.</p><p>'Player skill" has been left a little fraught by the old-school sense of the phrase, but yeah, player skill is inevitably part of it, it should just be skill at playing the game - system mastery, gaming the DM, abstract resource management, tactical decision making on the meta-game side, etc - it shouldn't be the player's skill at being convincing, for instance, overriding the character's skill or lack thereof in the same area.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7743818, member: 996"] Nod, to extend it, they're just willing to accept that characters aren't being modeled, in support of whatever agenda is actually important to them. I think that's an entirely compatible agenda. If you know going into a task that there's a risk of coming out of it in a given state - if even your preternaturally brave PC takes the 'face your greatest fears' test, he might come out of it screaming - your agency has been preserved. 'Player skill" has been left a little fraught by the old-school sense of the phrase, but yeah, player skill is inevitably part of it, it should just be skill at playing the game - system mastery, gaming the DM, abstract resource management, tactical decision making on the meta-game side, etc - it shouldn't be the player's skill at being convincing, for instance, overriding the character's skill or lack thereof in the same area. [/QUOTE]
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