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<blockquote data-quote="5ekyu" data-source="post: 7743836" data-attributes="member: 6919838"><p>"Good RP requires accepting that there are limits imposed by the situation.The character is NOT the player, and the character is a piece in a game; that game includes Roleplaying as a fundamental concept and mode of play.The inclusion of mental stats means the mental abilities of the character are part of the game, not just the RP.Spells that affect minds are not limited to affecting NPC'sMorale rules are not exclusive to NPCs, either.I tend toward the simulationist mode of thought..."</p><p></p><p>To me the issue is **who** decides which actions fall into "good RP" for a situation and who decides which actions don't.</p><p></p><p>This is where the attempt to blur conclusion and choice or assessment and decision gets to be flawed imo. (The every observation is what you think neurobabble.)</p><p></p><p>Situation: Party is at the docks. Boat is damaged. Need to get to island. </p><p></p><p>My character has relevant skills so checks boat over. GM tells me "boat if far from,perfect, so not certainty but you figure you'll make it across." </p><p></p><p>Now seems that some would have that lead to go across or penalty for not roleplaying that assessment, that conclusion, that "what character thinks in this situation."</p><p></p><p>But to me, the guy responsible for running the character i created, it may not be so clear. </p><p></p><p>If my pc was not in favor of the mission, i could "roleplay" that "risks are too high. After all we could all die in this boat. No idea whats out there stirred up in the water after that storm and this boat, she has seen better days." </p><p></p><p>Just the same way a duke could make a good case for us dropping things and running off to save his relative but my character could not be convinced its more important than my own needs of the moment or worth it if my character want a different outcome.</p><p></p><p>At the point that "good roleplaying" is determined by GM and die rolls and penalties are used to enforce it, dont see why i am there beyong giving the gm his audience and time to rest thier voice.</p><p></p><p>Insight check vs lying... Give me the assessment but let me be the decider for what reprrsents *good RP* of my character.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7743836, member: 6919838"] "Good RP requires accepting that there are limits imposed by the situation.The character is NOT the player, and the character is a piece in a game; that game includes Roleplaying as a fundamental concept and mode of play.The inclusion of mental stats means the mental abilities of the character are part of the game, not just the RP.Spells that affect minds are not limited to affecting NPC'sMorale rules are not exclusive to NPCs, either.I tend toward the simulationist mode of thought..." To me the issue is **who** decides which actions fall into "good RP" for a situation and who decides which actions don't. This is where the attempt to blur conclusion and choice or assessment and decision gets to be flawed imo. (The every observation is what you think neurobabble.) Situation: Party is at the docks. Boat is damaged. Need to get to island. My character has relevant skills so checks boat over. GM tells me "boat if far from,perfect, so not certainty but you figure you'll make it across." Now seems that some would have that lead to go across or penalty for not roleplaying that assessment, that conclusion, that "what character thinks in this situation." But to me, the guy responsible for running the character i created, it may not be so clear. If my pc was not in favor of the mission, i could "roleplay" that "risks are too high. After all we could all die in this boat. No idea whats out there stirred up in the water after that storm and this boat, she has seen better days." Just the same way a duke could make a good case for us dropping things and running off to save his relative but my character could not be convinced its more important than my own needs of the moment or worth it if my character want a different outcome. At the point that "good roleplaying" is determined by GM and die rolls and penalties are used to enforce it, dont see why i am there beyong giving the gm his audience and time to rest thier voice. Insight check vs lying... Give me the assessment but let me be the decider for what reprrsents *good RP* of my character. [/QUOTE]
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