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<blockquote data-quote="Tony Vargas" data-source="post: 7743948" data-attributes="member: 996"><p>Hey, it's DM Empowerment, all the way, but that's not what I was trying to recall, rather it was a specific guideline & it's context I wasn't 100% certain of, not whether it was a guideline.</p><p></p><p>It's really a given in any RPG, whether they spell out a Rule 0 or Golden Rule or not, or even go out of their way to claim the opposite, that the GM can change the rules of the game as much as he wants.</p><p></p><p>Where 5e and many other games lean toward further empowering the GM isn't in granting that unnecessary permission explicitly, but in leaving places where GM judgement must be exercised to keep the game flowing.</p><p></p><p>I had the impression saves, attack rolls and maybe a few other things didn't quite go there...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7743948, member: 996"] Hey, it's DM Empowerment, all the way, but that's not what I was trying to recall, rather it was a specific guideline & it's context I wasn't 100% certain of, not whether it was a guideline. It's really a given in any RPG, whether they spell out a Rule 0 or Golden Rule or not, or even go out of their way to claim the opposite, that the GM can change the rules of the game as much as he wants. Where 5e and many other games lean toward further empowering the GM isn't in granting that unnecessary permission explicitly, but in leaving places where GM judgement must be exercised to keep the game flowing. I had the impression saves, attack rolls and maybe a few other things didn't quite go there... [/QUOTE]
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