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<blockquote data-quote="pemerton" data-source="post: 7744048" data-attributes="member: 42582"><p>Yes there is. I posted some examples - reported by others (Luke Crane) and reported by me, from the play of my own campaigns - where social resolution mechanics were used to settle disputes between players (and thus PCs) about what to do next.</p><p></p><p> [MENTION=29398]Lanefan[/MENTION] and [MENTION=3400]billd91[/MENTION] posted saying that what I described was awful - Lanefan doesn't like using mechanics to settle an argument at the table; and billd91 claimed it was a signficant abridgement of player agency.</p><p></p><p>My view is that players agreeing to toss a coin doesn't abridge their agency; and that - by pretty strict analogy - players agreeing to be bound by the outcome of a resolution process doesn't either.</p><p></p><p>I'm not 100% sure what you have in mind here. I was replying to a post by [MENTION=3400]billd91[/MENTION], which was in turn a response to a particular post of mine, about using a mechanical system to resolve an argument between players about what to do next.</p><p></p><p>Here is a repost:</p><p></p><p style="margin-left: 20px"></p><p></p><p>I should also add that, at least once in my BW campaign, a dispute between PCs has been resolved via Duel of Wits.</p><p></p><p>As I've explained, I don't believe that this sort of resolution burdens player agency, for just the same reason that agreeing to toss a coin would.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7744048, member: 42582"] Yes there is. I posted some examples - reported by others (Luke Crane) and reported by me, from the play of my own campaigns - where social resolution mechanics were used to settle disputes between players (and thus PCs) about what to do next. [MENTION=29398]Lanefan[/MENTION] and [MENTION=3400]billd91[/MENTION] posted saying that what I described was awful - Lanefan doesn't like using mechanics to settle an argument at the table; and billd91 claimed it was a signficant abridgement of player agency. My view is that players agreeing to toss a coin doesn't abridge their agency; and that - by pretty strict analogy - players agreeing to be bound by the outcome of a resolution process doesn't either. I'm not 100% sure what you have in mind here. I was replying to a post by [MENTION=3400]billd91[/MENTION], which was in turn a response to a particular post of mine, about using a mechanical system to resolve an argument between players about what to do next. Here is a repost: [indent][/indent] I should also add that, at least once in my BW campaign, a dispute between PCs has been resolved via Duel of Wits. As I've explained, I don't believe that this sort of resolution burdens player agency, for just the same reason that agreeing to toss a coin would. [/QUOTE]
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