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<blockquote data-quote="aramis erak" data-source="post: 7744329" data-attributes="member: 6779310"><p>Mine, as well.</p><p></p><p></p><p></p><p>A system which is more than 75% of all recorded plays and about 80% of sales, worldwide, in the RPG marketspace. If one is going to pick a system to be the exemplar, it's the best choice. </p><p></p><p></p><p></p><p>I also have had it work. And work beautifully.</p><p></p><p>One of the issues, tho', is that there are two major constituencies (and a handful more minor ones), and the workable varies between them:</p><p>1) groups who are largely strangers or casual acquaintances, usually playing in public venues.</p><p>2) groups who are long term friends, usually playing at someone's home.</p><p></p><p>They react differently. The tools in BW work great with group 1.</p><p></p><p>They're not needed much in group 2.</p><p></p><p>There won't be a consensus because the solutions are different for the various constituencies.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7744329, member: 6779310"] Mine, as well. A system which is more than 75% of all recorded plays and about 80% of sales, worldwide, in the RPG marketspace. If one is going to pick a system to be the exemplar, it's the best choice. I also have had it work. And work beautifully. One of the issues, tho', is that there are two major constituencies (and a handful more minor ones), and the workable varies between them: 1) groups who are largely strangers or casual acquaintances, usually playing in public venues. 2) groups who are long term friends, usually playing at someone's home. They react differently. The tools in BW work great with group 1. They're not needed much in group 2. There won't be a consensus because the solutions are different for the various constituencies. [/QUOTE]
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