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<blockquote data-quote="5ekyu" data-source="post: 7744360" data-attributes="member: 6919838"><p>In actual play for my game from their last mission...</p><p></p><p>PCs set in at a station collected their pay and immediately began planning an ecpedition to a graveyard of ships for a salvage run to get themselves a ship to refurb and rebuild.</p><p></p><p>A local official who had had some prior favorable contact got in touch, confirmed their plans and offered a second mission - gather id, dna, tags etc on as many of the dead in the ships so the next of kin could be identified. </p><p></p><p>Offered to pay so much for dna and more for full remains. </p><p></p><p>Group was inclined to say yes but suspicious and concerned about cargo space etc, so he offered to help with hiring etc for their mission. </p><p></p><p>Solved the question and they went out both sides benefitted with no need for the persuasive npc rolling to change their mind and force them to accept.</p><p></p><p>When they got back, even sweetened deal by helping them arrange favorable sales of salvage (basically he used his "sales time" while they were salvaging instead of them having to after they got back) establishing more good will for next time.</p><p></p><p>"NPC rolled, your character likes the deal" might have been easier but much less interesting, imo.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7744360, member: 6919838"] In actual play for my game from their last mission... PCs set in at a station collected their pay and immediately began planning an ecpedition to a graveyard of ships for a salvage run to get themselves a ship to refurb and rebuild. A local official who had had some prior favorable contact got in touch, confirmed their plans and offered a second mission - gather id, dna, tags etc on as many of the dead in the ships so the next of kin could be identified. Offered to pay so much for dna and more for full remains. Group was inclined to say yes but suspicious and concerned about cargo space etc, so he offered to help with hiring etc for their mission. Solved the question and they went out both sides benefitted with no need for the persuasive npc rolling to change their mind and force them to accept. When they got back, even sweetened deal by helping them arrange favorable sales of salvage (basically he used his "sales time" while they were salvaging instead of them having to after they got back) establishing more good will for next time. "NPC rolled, your character likes the deal" might have been easier but much less interesting, imo. [/QUOTE]
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