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<blockquote data-quote="pemerton" data-source="post: 7744610" data-attributes="member: 42582"><p>I'm not sure what you think <em>the problem</em> is.</p><p></p><p>I don't think I quite follow the worry that you have in mind. But I'll try and put a response that seems to me to be on point (if it's not, let me know and I'll try again):</p><p></p><p>You seem to think it's OK if the PCs cast lots or toss a coin to decided. At the table, we would resolve that by throwing dice or tossing a coin or whatever.</p><p></p><p>In my case, the players, in character, have made their various cases for doing X rather than Y (or vice versa) and it's been going on for quite a while, and so I suggest "Can we roll dice for this." I can't really remember how we did it in 4e - it's too long ago - but in Classic Traveller each side just rolled 2d6 (the standard Traveller dice roll) with a bonus of 1 per character with Leader (which applied to only one group, as there is only one Leader in the party), and +1 per noble on the side (at least one time this cancelled out, as the Knight, Sir Glaxon - who is also the Leader - was on one side, while the Baron was on the other; I can't remember about the other time).</p><p></p><p>So one player on each side threw the dice, added the appropriate modifiers, and this resolved the discussion.</p><p></p><p><em>In the fiction</em>, these are different happenings: the first (which didn't happen in my game) is the characters tossing a coin; the second (which did happen in my game) is the characters reaching a compromise, with social heft (Leader expertise, nobility) being a non-determinative but relevant factor in the outcome.</p><p></p><p>At the table, they are the same thing: bringing an end to a debate that is going round in circles by throwing dice.</p><p></p><p>So if the first is unobjectionable, why is the second a problem?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7744610, member: 42582"] I'm not sure what you think [I]the problem[/I] is. I don't think I quite follow the worry that you have in mind. But I'll try and put a response that seems to me to be on point (if it's not, let me know and I'll try again): You seem to think it's OK if the PCs cast lots or toss a coin to decided. At the table, we would resolve that by throwing dice or tossing a coin or whatever. In my case, the players, in character, have made their various cases for doing X rather than Y (or vice versa) and it's been going on for quite a while, and so I suggest "Can we roll dice for this." I can't really remember how we did it in 4e - it's too long ago - but in Classic Traveller each side just rolled 2d6 (the standard Traveller dice roll) with a bonus of 1 per character with Leader (which applied to only one group, as there is only one Leader in the party), and +1 per noble on the side (at least one time this cancelled out, as the Knight, Sir Glaxon - who is also the Leader - was on one side, while the Baron was on the other; I can't remember about the other time). So one player on each side threw the dice, added the appropriate modifiers, and this resolved the discussion. [I]In the fiction[/I], these are different happenings: the first (which didn't happen in my game) is the characters tossing a coin; the second (which did happen in my game) is the characters reaching a compromise, with social heft (Leader expertise, nobility) being a non-determinative but relevant factor in the outcome. At the table, they are the same thing: bringing an end to a debate that is going round in circles by throwing dice. So if the first is unobjectionable, why is the second a problem? [/QUOTE]
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