Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7744791" data-attributes="member: 29398"><p>You say this, but then you say this... </p><p>...which is in complete contradiction to what you just said.</p><p></p><p>If someone says they don't want the orc killed everyone else at the table has just lost the ability to kill it...or even successfully argue for its death. That's a major compromise of agency.</p><p></p><p>Why waste the effort making an argument the table mechanics have already banned me from winning?</p><p>What agreement? I haven't agreed not to kill it, that's my point.</p><p>Well, we could keep it alive long enough to question it - maybe even very painfully - but assuming orcs in this campaign are sworn enemies of civilization the last thing we want to do is leave it alive afterwards.</p><p></p><p>Is this agreement binding forever, by the way? Can I arbitrarily slit its throat during the following night, for example?</p><p></p><p>What would really foul this system up (and at the same time make it way more fun!) would be someone playing a very-low-wisdom character properly, and leading the party into stupid action after stupid action because the table mechanics wouldn't allow anyone to change its mind or prevent its actions. Utterly unrealistic, mind you... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7744791, member: 29398"] You say this, but then you say this... ...which is in complete contradiction to what you just said. If someone says they don't want the orc killed everyone else at the table has just lost the ability to kill it...or even successfully argue for its death. That's a major compromise of agency. Why waste the effort making an argument the table mechanics have already banned me from winning? What agreement? I haven't agreed not to kill it, that's my point. Well, we could keep it alive long enough to question it - maybe even very painfully - but assuming orcs in this campaign are sworn enemies of civilization the last thing we want to do is leave it alive afterwards. Is this agreement binding forever, by the way? Can I arbitrarily slit its throat during the following night, for example? What would really foul this system up (and at the same time make it way more fun!) would be someone playing a very-low-wisdom character properly, and leading the party into stupid action after stupid action because the table mechanics wouldn't allow anyone to change its mind or prevent its actions. Utterly unrealistic, mind you... :) Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
Top