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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9716251" data-attributes="member: 11760"><p>Monster of the Week is explicitly about a later-season monster of the week procedural. During character creation, everyone's playbooks references previous adventures where everyone met up and gained experience and traits, etc. </p><p></p><p>So this would be a group with a Chosen (or two or three), an Expert, a Professional (justice for Riley!), maybe two Monstrous characters (which is not suggested by the designer, but the Monstrous has a pretty big range and you can model both Angel and Oz with the playbook), the Mundane and a Spell-Slinger, all of whom would have come into their full power and all of whom, based on the rules of the game, are slowly ticking down until they run out of luck and retire or die.</p><p></p><p>It's not a game that works as well if everyone goes off into their own silo and comes up with their own character concepts and then tries to figure it out at the table. Not only is there mechanical overlap, but the story will keep getting wildly jerked back and forth, rather than staying in a thematic range that makes sense for everyone.</p><p></p><p>Yeah, it does and it seems very much like the designer has moved on emotionally. That said, Evil Hat just put out two new books for it, and it seems like they want to make this a franchise game, so I wouldn't be surprised if there's a bigger update coming in the future. (They did update it since 2015, but mostly to incorporate some stuff from their first sourcebook.)</p><p></p><p>Yep, lots of unofficial playbooks of wildly varying quality and yes to some of the official ones being weird ones. The updated corebook now has a carnival-based supernatural hunter which feels extremely niche to me, although maybe I'm just not watching the right TV shows.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9716251, member: 11760"] Monster of the Week is explicitly about a later-season monster of the week procedural. During character creation, everyone's playbooks references previous adventures where everyone met up and gained experience and traits, etc. So this would be a group with a Chosen (or two or three), an Expert, a Professional (justice for Riley!), maybe two Monstrous characters (which is not suggested by the designer, but the Monstrous has a pretty big range and you can model both Angel and Oz with the playbook), the Mundane and a Spell-Slinger, all of whom would have come into their full power and all of whom, based on the rules of the game, are slowly ticking down until they run out of luck and retire or die. It's not a game that works as well if everyone goes off into their own silo and comes up with their own character concepts and then tries to figure it out at the table. Not only is there mechanical overlap, but the story will keep getting wildly jerked back and forth, rather than staying in a thematic range that makes sense for everyone. Yeah, it does and it seems very much like the designer has moved on emotionally. That said, Evil Hat just put out two new books for it, and it seems like they want to make this a franchise game, so I wouldn't be surprised if there's a bigger update coming in the future. (They did update it since 2015, but mostly to incorporate some stuff from their first sourcebook.) Yep, lots of unofficial playbooks of wildly varying quality and yes to some of the official ones being weird ones. The updated corebook now has a carnival-based supernatural hunter which feels extremely niche to me, although maybe I'm just not watching the right TV shows. [/QUOTE]
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