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<blockquote data-quote="jmucchiello" data-source="post: 548870" data-attributes="member: 813"><p>The reason your magic system spells will be OGC is because in order to describe the effect they have on the game you have to reference OGC material: hp, AC, attack bonuses, saving throws, skill checks, etc. There are very few useful spells that can be expressed without using SRD material. Dying is an SRD concept. So is transformation, teleportation, gating, planar travel, charm and compulsion, all mind-affecting effects, illusions, semi-substance illusions, mind control, possession, creation of energy from nowhere, alteration of existing energy, etc. As long as your spell has nothing to do with any of this, it can be outside the OGC.</p><p></p><p>Here is a spell that could be non-OGC. But you have to write it like this:Of course to explain how interruption occurs, you might need the SRD (causing hps of damage to force a Concentration check). Implicit in the spell description is that most people will drown once submerge 1 mile. But if you state it explicitly, you've drawn the drowning rules into your description.</p><p></p><p>It would not be hard to prove you developed that mechanic independantly from the SRD as long as you didn't use the term DC. My example involved comparing the sum of 2d20 with another 2d20 roll. That is easily derivable from external sources. Nowhere in d20 do you roll two of them and add them together. I chose 2d20 for a reason.</p><p></p><p>Still not a lawyer....</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 548870, member: 813"] The reason your magic system spells will be OGC is because in order to describe the effect they have on the game you have to reference OGC material: hp, AC, attack bonuses, saving throws, skill checks, etc. There are very few useful spells that can be expressed without using SRD material. Dying is an SRD concept. So is transformation, teleportation, gating, planar travel, charm and compulsion, all mind-affecting effects, illusions, semi-substance illusions, mind control, possession, creation of energy from nowhere, alteration of existing energy, etc. As long as your spell has nothing to do with any of this, it can be outside the OGC. Here is a spell that could be non-OGC. But you have to write it like this:Of course to explain how interruption occurs, you might need the SRD (causing hps of damage to force a Concentration check). Implicit in the spell description is that most people will drown once submerge 1 mile. But if you state it explicitly, you've drawn the drowning rules into your description. It would not be hard to prove you developed that mechanic independantly from the SRD as long as you didn't use the term DC. My example involved comparing the sum of 2d20 with another 2d20 roll. That is easily derivable from external sources. Nowhere in d20 do you roll two of them and add them together. I chose 2d20 for a reason. Still not a lawyer.... [/QUOTE]
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