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Game Mechanics/Side Bars You're Introduced to Make Scenarios More Fun
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<blockquote data-quote="iserith" data-source="post: 6601586" data-attributes="member: 97077"><p>In <a href="http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4121186" target="_blank">a redesign I did of Cragmaw Hideout (LMoP)</a>, I introduced a couple of mechanics dealing with routes and pace through the hideout and a threat meter that would lead to escalation. When it maxed out, the Cragmaw would all meet up outside the lair and set a fire to smoke the interlopers out.</p><p></p><p>In <a href="http://community.wizards.com/comment/50969631#comment-50969631" target="_blank">Four-And-Twenty Black Things Baked in a Pie</a>, I had it where anytime the orc chef (yes, <em>chef</em>, not chief!) was missed with an attack, his insults would draw in another orc from an adjoining room to join the fight. This led the PCs to burn Inspiration and use Help actions to ensure they didn't miss and make the encounter harder.</p><p></p><p>In <a href="http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4167871" target="_blank">Quiet Please</a>, the adventurers are seeking a tome in a burning library haunted by poltergeists and a ghostly librarian. If they make too much noise, the librarian - a reskinned banshee - turns up and kills the party. The mechanic was that if an instance of noise happened, e.g. a poltergeist attack or collapsing shelves, it accrue a point. After a set number of points, bad times.</p></blockquote><p></p>
[QUOTE="iserith, post: 6601586, member: 97077"] In [URL="http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4121186"]a redesign I did of Cragmaw Hideout (LMoP)[/URL], I introduced a couple of mechanics dealing with routes and pace through the hideout and a threat meter that would lead to escalation. When it maxed out, the Cragmaw would all meet up outside the lair and set a fire to smoke the interlopers out. In [URL="http://community.wizards.com/comment/50969631#comment-50969631"]Four-And-Twenty Black Things Baked in a Pie[/URL], I had it where anytime the orc chef (yes, [I]chef[/I], not chief!) was missed with an attack, his insults would draw in another orc from an adjoining room to join the fight. This led the PCs to burn Inspiration and use Help actions to ensure they didn't miss and make the encounter harder. In [URL="http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4167871"]Quiet Please[/URL], the adventurers are seeking a tome in a burning library haunted by poltergeists and a ghostly librarian. If they make too much noise, the librarian - a reskinned banshee - turns up and kills the party. The mechanic was that if an instance of noise happened, e.g. a poltergeist attack or collapsing shelves, it accrue a point. After a set number of points, bad times. [/QUOTE]
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