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General Tabletop Discussion
*TTRPGs General
Game Mechanics that cannot be "Justified"
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<blockquote data-quote="GSHamster" data-source="post: 4442480" data-attributes="member: 20187"><p>I'm talking about mechanics that go beyond that, that <em>do not simulate</em>.</p><p></p><p>I'm not talking 3E vs 4E or anything like that. My post was actually sparked by an upcoming MMO called Wizard 101. In that game, you play a wizard, and you explicitly use a deck of cards to act as your spells, and your initial draw determines what spells you can start casting. There's no explanation or justification for this, it's just the default mechanic for spellcasting.</p><p></p><p>On a game level, it works superbly, and makes every fight interesting. But on a simulation level, it really makes no sense why in battle 1 you can cast spell X, but in battle 2, you can only cast spell Y.</p><p></p><p>And further, if you try to implement similar mechanics without using the explicit deck-of-cards metaphor, it makes even less sense that you only have a random subset of your abilities available.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 4442480, member: 20187"] I'm talking about mechanics that go beyond that, that [i]do not simulate[/i]. I'm not talking 3E vs 4E or anything like that. My post was actually sparked by an upcoming MMO called Wizard 101. In that game, you play a wizard, and you explicitly use a deck of cards to act as your spells, and your initial draw determines what spells you can start casting. There's no explanation or justification for this, it's just the default mechanic for spellcasting. On a game level, it works superbly, and makes every fight interesting. But on a simulation level, it really makes no sense why in battle 1 you can cast spell X, but in battle 2, you can only cast spell Y. And further, if you try to implement similar mechanics without using the explicit deck-of-cards metaphor, it makes even less sense that you only have a random subset of your abilities available. [/QUOTE]
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