Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Game mechanics to keep routine combats interesting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9389414" data-attributes="member: 6877472"><p>Well how about this. Give your boss one or more minions armed with Warding Bond. The fight starts with one of them having cast it on the boss previously- the boss gets +1 AC and +1 saves and takes half damage from everything until that minion dies.</p><p></p><p>Then the next takes over casting the spell and so on. Oh and of course, the minions have a few healing spells. A level 3 caster is a CR 1/2- heck, you could drop 3rd level casting on a higher CR creature without much incident.</p><p></p><p>You can also make things harder on them, with dodge and Sanctuary, but that might not teach them the lesson you're wanting them to learn, lol. I have an encounter like this planned for my own game, with this guy:</p><p></p><p><strong>Koth-Tet, Bound Mummy</strong> </p><p></p><p>Medium Undead, Lawful Evil</p><p></p><p>AC: 11 (natural armor)</p><p>HP: 58 (9d8+18)</p><p>Speed: 20 ft.</p><p></p><p>Str: 18 +4</p><p>Dex: 8 -1</p><p>Con: 19 +4</p><p>Int: 7 -2</p><p>Wis: 15 +2</p><p>Cha: 12 +1</p><p></p><p>PB: +3</p><p>Saves: Wis +5</p><p>Skills: Perception +5</p><p>Damage Resistances: bludgeoning, piercing, and slashing</p><p>Damage Vulnerabilities: fire, radiant</p><p>Damage Immunities: necrotic, poison</p><p>Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned</p><p>Senses: darkvision 60 ft. passive Perception 15</p><p>Languages: Celestial, Draconic</p><p>CR: 5 (1,800 xp)</p><p></p><p>Tethered: a spectral chain binds Koth-Tet to Cadweth, keeping him from straying more than 10 ft. away. He cannot be forcibly moved farther than this as long as Cadweth is alive. Further, this tether gives Cadweth the benefits of Warding Bond, and Koth-Tet takes half the damage for his unwanted master. If Cadweth is actually killed, Koth-Tet will aid his unwitting savior, then ask for the mercy of death.</p><p></p><p>Multiattack: the mummy can use Dreadful Glare and make one attack with it's Rotting Fist.</p><p></p><p>Rotting Fist: +7 to hit, 11 (2d6) bludgeoning damage plus 14 (4d6) necrotic damage. The target must make a DC 15 Con save or be cursed with mummy rot. The cursed target cannot regain hit points and their hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces your maximum to 0, the target dies and they turn to dust. The curse lasts until removed by remove curse or other magic.</p><p></p><p>Dreadful Glare: targets one creature the mummy can see within 60 feet. The target must make a DC 13 Wis save or be frightened until the end of the mummy's next turn. If the target fails this save by 5 or more, they are also paralyzed for the same duration. Once you succeed on this save you become immune the glare for 24 hours.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9389414, member: 6877472"] Well how about this. Give your boss one or more minions armed with Warding Bond. The fight starts with one of them having cast it on the boss previously- the boss gets +1 AC and +1 saves and takes half damage from everything until that minion dies. Then the next takes over casting the spell and so on. Oh and of course, the minions have a few healing spells. A level 3 caster is a CR 1/2- heck, you could drop 3rd level casting on a higher CR creature without much incident. You can also make things harder on them, with dodge and Sanctuary, but that might not teach them the lesson you're wanting them to learn, lol. I have an encounter like this planned for my own game, with this guy: [B]Koth-Tet, Bound Mummy[/B] Medium Undead, Lawful Evil AC: 11 (natural armor) HP: 58 (9d8+18) Speed: 20 ft. Str: 18 +4 Dex: 8 -1 Con: 19 +4 Int: 7 -2 Wis: 15 +2 Cha: 12 +1 PB: +3 Saves: Wis +5 Skills: Perception +5 Damage Resistances: bludgeoning, piercing, and slashing Damage Vulnerabilities: fire, radiant Damage Immunities: necrotic, poison Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned Senses: darkvision 60 ft. passive Perception 15 Languages: Celestial, Draconic CR: 5 (1,800 xp) Tethered: a spectral chain binds Koth-Tet to Cadweth, keeping him from straying more than 10 ft. away. He cannot be forcibly moved farther than this as long as Cadweth is alive. Further, this tether gives Cadweth the benefits of Warding Bond, and Koth-Tet takes half the damage for his unwanted master. If Cadweth is actually killed, Koth-Tet will aid his unwitting savior, then ask for the mercy of death. Multiattack: the mummy can use Dreadful Glare and make one attack with it's Rotting Fist. Rotting Fist: +7 to hit, 11 (2d6) bludgeoning damage plus 14 (4d6) necrotic damage. The target must make a DC 15 Con save or be cursed with mummy rot. The cursed target cannot regain hit points and their hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces your maximum to 0, the target dies and they turn to dust. The curse lasts until removed by remove curse or other magic. Dreadful Glare: targets one creature the mummy can see within 60 feet. The target must make a DC 13 Wis save or be frightened until the end of the mummy's next turn. If the target fails this save by 5 or more, they are also paralyzed for the same duration. Once you succeed on this save you become immune the glare for 24 hours. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Game mechanics to keep routine combats interesting?
Top