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General Tabletop Discussion
*Dungeons & Dragons
Game mechanics to keep routine combats interesting?
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<blockquote data-quote="toucanbuzz" data-source="post: 9389618" data-attributes="member: 19270"><p>I've shared this before, an alternate list of objectives for a D&D battle to keep things fresh. <em>I got this years ago from the Internet, so I didn't invent these, just cleaned them up a little. </em>While not mechanics, these can trigger use of mechanics you rarely see, or might get folks to come up with more ideas than "I hit, I miss."</p><p></p><p>In my last 2 sessions, I DM'd an awesome OSR, total pleasure to run, <a href="https://www.drivethrurpg.com/fr/product/84401/LLA002-The-Inn-of-Lost-Heroes" target="_blank">The Inn of (Lost) Heroes. </a></p><p></p><p>We had battles wherein:</p><p></p><p>(1) the party got in a bar fight and started a fire (which fit perfectly with the story as it triggered an event);</p><p>(2) faced an enemy, along with several other bar occupants, that was probably beyond their abilities unless and until they retrieved a McGuffin (all the while having to avoid the other survivors causing trouble, and worrying the near-invincible enemy would come back);</p><p>(3) had to retrieve an item from the top of a pile of skulls with eternally renewing undead (I gave them a free grapple attempt for anyone trying to run past them);</p><p>(4) fought the enemy again with the McGuffin, while the walls were on fire, and something nasty was trying break down the front door, and with opportunity to convince cowering NPCs to join them;</p><p>(5) opportunity in the end for a Team Deathmatch.</p><p></p><p>Suffice to say, there hasn't been a "boring" combat yet.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 9389618, member: 19270"] I've shared this before, an alternate list of objectives for a D&D battle to keep things fresh. [I]I got this years ago from the Internet, so I didn't invent these, just cleaned them up a little. [/I]While not mechanics, these can trigger use of mechanics you rarely see, or might get folks to come up with more ideas than "I hit, I miss." In my last 2 sessions, I DM'd an awesome OSR, total pleasure to run, [URL='https://www.drivethrurpg.com/fr/product/84401/LLA002-The-Inn-of-Lost-Heroes']The Inn of (Lost) Heroes. [/URL] We had battles wherein: (1) the party got in a bar fight and started a fire (which fit perfectly with the story as it triggered an event); (2) faced an enemy, along with several other bar occupants, that was probably beyond their abilities unless and until they retrieved a McGuffin (all the while having to avoid the other survivors causing trouble, and worrying the near-invincible enemy would come back); (3) had to retrieve an item from the top of a pile of skulls with eternally renewing undead (I gave them a free grapple attempt for anyone trying to run past them); (4) fought the enemy again with the McGuffin, while the walls were on fire, and something nasty was trying break down the front door, and with opportunity to convince cowering NPCs to join them; (5) opportunity in the end for a Team Deathmatch. Suffice to say, there hasn't been a "boring" combat yet. [/QUOTE]
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