Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics Which Encourage Character Arc Progression
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 9019304" data-attributes="member: 984"><p>Mouse Guard has an interesting mechanic with it's GM/Player turn split (each being about half a session), where on the latter the players take the reins and often pursue things that are either character defining or character development. Even if they are taking care of a negative hanger-on from the GM's turn (a condition they are trying to clear, or cleaning up a mess from a failure or mistake), the how and narrative of how they go about it becomes illustrative of the character and their overall story. </p><p></p><p>(Another part of this mechanic is that players earn 'checks' during the GM's turn, each of which allow a player to pursue something, and earning those checks can also be an impetus for character development or highlighting. And since there's a discrete number of checks, it helps prompt the players to pursue something. The game gives some options, which include making new friends or contacts, training a skill, seeking something out, tying up loose ends, and etc.)</p><p></p><p>In addition, at the end of session you review your character's Beliefs, Goals, and Instincts, and those are used to generate the game's meta currencies. So the review not only keeps them present for the players, but also mechanically rewards players who play to their character.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9019304, member: 984"] Mouse Guard has an interesting mechanic with it's GM/Player turn split (each being about half a session), where on the latter the players take the reins and often pursue things that are either character defining or character development. Even if they are taking care of a negative hanger-on from the GM's turn (a condition they are trying to clear, or cleaning up a mess from a failure or mistake), the how and narrative of how they go about it becomes illustrative of the character and their overall story. (Another part of this mechanic is that players earn 'checks' during the GM's turn, each of which allow a player to pursue something, and earning those checks can also be an impetus for character development or highlighting. And since there's a discrete number of checks, it helps prompt the players to pursue something. The game gives some options, which include making new friends or contacts, training a skill, seeking something out, tying up loose ends, and etc.) In addition, at the end of session you review your character's Beliefs, Goals, and Instincts, and those are used to generate the game's meta currencies. So the review not only keeps them present for the players, but also mechanically rewards players who play to their character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics Which Encourage Character Arc Progression
Top