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Game night July 12. Hybrid rules set
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6344338" data-attributes="member: 20805"><p>He went FireMage and has the largest pool of Magic, the most spell lists, and the widest variety of what he can do with spells. The problem isn't the build...its the player desire to be nuke in every combat and have spell-like things to do in between. Like the way 4e gave its mages at at-will magic ability {even tho it was basically a dressed up cross-bow}, but more like how in Champion you are major players and rarely run out of 'juice'. He would do better with either 3 times the amount of MP or just one encounter per adventuring day.</p><p></p><p> So, I repeat, not a build issue but a playstyle issue. The other two casters built on the premise that spell casting is only a part of their characters capability and generally cast minor spells throughout the day.</p><p></p><p>RE: Faith</p><p> Ah, yes.. DnDism at work. but how else will you portray the devout Cleric of Pew-Pew with more faith than the hedge-wizard healer? or will that even matter?</p><p></p><p>If it is compatible with 'TECH', shouldn't it translate into something like 'MYTHIC'? the knowledge and application of the fantastic? devout characters would call the results miracles and the result of their deity, arcane-scientific grounded characters would call the result the application of symbology/ritual/essence..</p><p> Base it on CHA and the BARD would be the best at it, not casting spells but linking mystical energies and the invisible lines of fate to improve the outcome in her favor.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6344338, member: 20805"] He went FireMage and has the largest pool of Magic, the most spell lists, and the widest variety of what he can do with spells. The problem isn't the build...its the player desire to be nuke in every combat and have spell-like things to do in between. Like the way 4e gave its mages at at-will magic ability {even tho it was basically a dressed up cross-bow}, but more like how in Champion you are major players and rarely run out of 'juice'. He would do better with either 3 times the amount of MP or just one encounter per adventuring day. So, I repeat, not a build issue but a playstyle issue. The other two casters built on the premise that spell casting is only a part of their characters capability and generally cast minor spells throughout the day. RE: Faith Ah, yes.. DnDism at work. but how else will you portray the devout Cleric of Pew-Pew with more faith than the hedge-wizard healer? or will that even matter? If it is compatible with 'TECH', shouldn't it translate into something like 'MYTHIC'? the knowledge and application of the fantastic? devout characters would call the results miracles and the result of their deity, arcane-scientific grounded characters would call the result the application of symbology/ritual/essence.. Base it on CHA and the BARD would be the best at it, not casting spells but linking mystical energies and the invisible lines of fate to improve the outcome in her favor. [/QUOTE]
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