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Game of Death continuation thread 1
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<blockquote data-quote="seasong" data-source="post: 964659" data-attributes="member: 5137"><p>I would like to second the awe at the maps. And also... that looks like a LOT of work, so please don't feel like you have any obligation to do this for everyone. We appreciate it, but if it comes down to having time for your own turn and getting out a map... well, let 'em eat their own cake <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>A few corrections:</p><p></p><p>1) The Xiao team's <em>ice storm</em> and <em>fireball</em> hit Mr Duffles, for 12 and 18 pts of damage, respectively. Mr Duffles remains quite alive, however.</p><p></p><p>2) The <em>flame strike</em> did NOT strike Xiao Lung. He had already moved. Xiao Lung is completely undamaged at this point.</p><p></p><p>3) Polar Bear 6 could not have made its charge at Xiao Fung - this would have had it running straight through the melee between Polar Bear 5 and Mr Gruffles. When I originally ran the turn, PB6 moved prior to PB5, so it wasn't technically a melee, but PB5 WAS hostile at that point (see below). I just forgot. So Xiao Fung was not attacked and is not in melee. PB6 will be attacking PB5 to help Mr Gruffles, instead, using the same rolls (total 51 dmg, PB5 is grappled by PB6).</p><p></p><p>4) Polar Bear 1 is at (18,14)-(21,15). Mr Duffles is at ((19,12)-(22,13). No rolls or AoOs were changed as a result of this.</p><p></p><p>5) Fu Lung (Xiao Fung's bat) took NO DAMAGE from the flame strike.</p><p></p><p>Note: I'm not out to screw Number47 or DMWAV, but the interactions between the two of them (especially movements and area effects) were the most complicated in the game (the second most complicated was Marius vs Blaster, believe it or not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>A quick clarification movement:</p><p></p><p>For purposes of the grid, two allied creatures which are more than one square wide can overlap temporarily at their outermost squares, as long as it is during movement and they don't end the round that way.</p></blockquote><p></p>
[QUOTE="seasong, post: 964659, member: 5137"] I would like to second the awe at the maps. And also... that looks like a LOT of work, so please don't feel like you have any obligation to do this for everyone. We appreciate it, but if it comes down to having time for your own turn and getting out a map... well, let 'em eat their own cake :). A few corrections: 1) The Xiao team's [i]ice storm[/i] and [i]fireball[/i] hit Mr Duffles, for 12 and 18 pts of damage, respectively. Mr Duffles remains quite alive, however. 2) The [i]flame strike[/i] did NOT strike Xiao Lung. He had already moved. Xiao Lung is completely undamaged at this point. 3) Polar Bear 6 could not have made its charge at Xiao Fung - this would have had it running straight through the melee between Polar Bear 5 and Mr Gruffles. When I originally ran the turn, PB6 moved prior to PB5, so it wasn't technically a melee, but PB5 WAS hostile at that point (see below). I just forgot. So Xiao Fung was not attacked and is not in melee. PB6 will be attacking PB5 to help Mr Gruffles, instead, using the same rolls (total 51 dmg, PB5 is grappled by PB6). 4) Polar Bear 1 is at (18,14)-(21,15). Mr Duffles is at ((19,12)-(22,13). No rolls or AoOs were changed as a result of this. 5) Fu Lung (Xiao Fung's bat) took NO DAMAGE from the flame strike. Note: I'm not out to screw Number47 or DMWAV, but the interactions between the two of them (especially movements and area effects) were the most complicated in the game (the second most complicated was Marius vs Blaster, believe it or not :)). A quick clarification movement: For purposes of the grid, two allied creatures which are more than one square wide can overlap temporarily at their outermost squares, as long as it is during movement and they don't end the round that way. [/QUOTE]
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