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Game of Death continuation thread 1
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<blockquote data-quote="reapersaurus" data-source="post: 967643" data-attributes="member: 1194"><p>Number47 : it's not a rules mistake.</p><p>This has already been gone over, months ago.</p><p></p><p>My personal opinion is that the Alternate Form ability is Su - that is, the ability to shift forms.</p><p>Alternate, as in the verb "alterNATE".</p><p>And Blaster was not in the AMF when he shifted.</p><p>But seasong also said that "Official ruling, right or wrong, is that the form is not Su, and is not affected by the AMF."</p><p></p><p>Since now 47 has said "That is one advantage too far and the build is already exceedingly powerful," I'd prefer if this kind of biased attacking of my character builds would stop.</p><p></p><p>Nobody seems to have a problem with the things that were not included which would have made my character more powerful.</p><p>I don't see you pointing out that Blaster (a Large Half-Ogre) could easily have been considered a Huge Weretiger upon adopting the template (the same way the Monster Manual FAQ details a ghoul template as doing).</p><p>I don't see anyone pointing out how his claw attacks should be doing 2d8 damage (3d8 if Huge), like the rules now provide for....</p><p>I don't see anyone saying "let's back it up and have Marius start his escape in Blaster's square".</p><p></p><p>The build is exceedingly powerful because I built it that way, frankly.</p><p>Not because of any advantage seasong gave me, and I don't appreciate (nor he, I'm sure) your stating thus.</p><p>If you'd prefer, I could have used a load of magic items to boost his AC and attacks, and just have him use the same thing Master is using for defense, and it would be a more effective build, I'd estimate.</p><p></p><p>But it wouldn't have been as FUN, or sporting, in the long run.</p><p></p><p>Blaster can be beat - don't listen to clockwork's proddings. As much as I'd like to have you guys believe he can't be beaten (therefore you won't bother trying), trust me - Victim detailed many strategies re: Maturak and an AMF, and clockwork seemed to do pretty damn good damage last round, his statement of unkillability notwithstanding.</p><p></p><p>As for the voting, I asked seasong if it was OK to see what you guys felt about revealing the natural dice rolls were.</p><p>He seemed open to the idea, and soon (or eventually) would reveal them anyhow.</p><p>I'm just trying to get a tally - I'm not trying to sway anything, or put words in Seap's mouth (sorry for misunderstanding your intention, Seap).</p><p></p><p><sigh></p><p>I'd really hoped it wouldn't be me vs. multiple people again this time around.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="reapersaurus, post: 967643, member: 1194"] Number47 : it's not a rules mistake. This has already been gone over, months ago. My personal opinion is that the Alternate Form ability is Su - that is, the ability to shift forms. Alternate, as in the verb "alterNATE". And Blaster was not in the AMF when he shifted. But seasong also said that "Official ruling, right or wrong, is that the form is not Su, and is not affected by the AMF." Since now 47 has said "That is one advantage too far and the build is already exceedingly powerful," I'd prefer if this kind of biased attacking of my character builds would stop. Nobody seems to have a problem with the things that were not included which would have made my character more powerful. I don't see you pointing out that Blaster (a Large Half-Ogre) could easily have been considered a Huge Weretiger upon adopting the template (the same way the Monster Manual FAQ details a ghoul template as doing). I don't see anyone pointing out how his claw attacks should be doing 2d8 damage (3d8 if Huge), like the rules now provide for.... I don't see anyone saying "let's back it up and have Marius start his escape in Blaster's square". The build is exceedingly powerful because I built it that way, frankly. Not because of any advantage seasong gave me, and I don't appreciate (nor he, I'm sure) your stating thus. If you'd prefer, I could have used a load of magic items to boost his AC and attacks, and just have him use the same thing Master is using for defense, and it would be a more effective build, I'd estimate. But it wouldn't have been as FUN, or sporting, in the long run. Blaster can be beat - don't listen to clockwork's proddings. As much as I'd like to have you guys believe he can't be beaten (therefore you won't bother trying), trust me - Victim detailed many strategies re: Maturak and an AMF, and clockwork seemed to do pretty damn good damage last round, his statement of unkillability notwithstanding. As for the voting, I asked seasong if it was OK to see what you guys felt about revealing the natural dice rolls were. He seemed open to the idea, and soon (or eventually) would reveal them anyhow. I'm just trying to get a tally - I'm not trying to sway anything, or put words in Seap's mouth (sorry for misunderstanding your intention, Seap). <sigh> I'd really hoped it wouldn't be me vs. multiple people again this time around.... :rolleyes: [/QUOTE]
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