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Game of Death continuation thread 1
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<blockquote data-quote="Jeremy" data-source="post: 967709" data-attributes="member: 4036"><p>Heh. Reaper, back down, you aren't being multiple attacked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I prefer not to see the roles because while at the table I can read expressions and sometimes rolls to piece together info about my opponents, I shouldn't be able to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's supposed to be transparent. Rolls aren't skill, they are the factor of luck, circumstance, and random what-the-hell-? in the game. Leave 'em out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Marius may or may not go down, it may or may not be important. Everyone's gonna die right? Clockwork himself said he didn't put much work into the concept and it didn't sound like he was particularly upset in anyway. So let's smile and keep with the positive of how cool this game is so far and leave the rule mongering to the DM. If he wants our opinion, he'll ask, like he did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I can't imagine there are any huge rulings that haven't come up already, if he decided one way or the other on them, then he decided. My job here is to have fun, not teach him or anyone else how I think the rules should work. Screw the rules, he's trying to make it fun, trust him to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Anything that ain't fun is probably gonna get nerfed by the gods anyways, in the interest of fun.</p><p></p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p><span style="font-size: 9px">Don't hurt me... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p></blockquote><p></p>
[QUOTE="Jeremy, post: 967709, member: 4036"] Heh. Reaper, back down, you aren't being multiple attacked. :) I prefer not to see the roles because while at the table I can read expressions and sometimes rolls to piece together info about my opponents, I shouldn't be able to. :) It's supposed to be transparent. Rolls aren't skill, they are the factor of luck, circumstance, and random what-the-hell-? in the game. Leave 'em out. :) Marius may or may not go down, it may or may not be important. Everyone's gonna die right? Clockwork himself said he didn't put much work into the concept and it didn't sound like he was particularly upset in anyway. So let's smile and keep with the positive of how cool this game is so far and leave the rule mongering to the DM. If he wants our opinion, he'll ask, like he did. :) I can't imagine there are any huge rulings that haven't come up already, if he decided one way or the other on them, then he decided. My job here is to have fun, not teach him or anyone else how I think the rules should work. Screw the rules, he's trying to make it fun, trust him to. :) Anything that ain't fun is probably gonna get nerfed by the gods anyways, in the interest of fun. . . . . . . . . . . [SIZE=1]Don't hurt me... :D[/SIZE] [/QUOTE]
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