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Game of Death continuation thread 1
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<blockquote data-quote="seasong" data-source="post: 968203" data-attributes="member: 5137"><p>To clear something up... I said this already, but it bears repeating: "Blaster being able to be a shifted weretiger in an AMF is technically WRONG". I said that already. Okay?</p><p></p><p>What I am telling y'all is that his capacity for smack would be IMPROVED if he was changed to an awakened tiger. If y'all feel strongly about this ruling, I will discuss with reapersaurus the possibility of making him even more powerful.</p><p></p><p>However, I think that it would be disruptive to the game as a whole. It would not affect Marius' predicament. It would not make Blaster less powerful. It would not achieve anything real, other than to give Blaster an extra 6d8 worth of hit dice, and delay round 2 while reapersaurus and I worked out the revision.</p><p></p><p>So, although technically WRONG, I don't see any benefit to anyone (even reapersaurus, because he would have to put up with the revision) by changing this.</p><p></p><p>Clockworkjoe, your arguments about the AMF apply in equal measure to both a weretiger AND an awakened tiger, it matters not which. Indeed, they seem geared more towards AMF than weretigers.</p><p></p><p>From clockworkjoe: "also using an awakened tiger changes a few things as a half-ogre tiger doesn't make sense."</p><p></p><p>My discussion of how an awakened tiger would impact his abilities <em>assumed</em> that he would lose the half-ogre aspect. And yes, the half-ogre template makes your character type giant.</p><p></p><p><strong>Jeremy:</strong> Telekinetically thrown or dropped objects are not stopped by an AMF. You can't lift anything in the AMF, however.</p></blockquote><p></p>
[QUOTE="seasong, post: 968203, member: 5137"] To clear something up... I said this already, but it bears repeating: "Blaster being able to be a shifted weretiger in an AMF is technically WRONG". I said that already. Okay? What I am telling y'all is that his capacity for smack would be IMPROVED if he was changed to an awakened tiger. If y'all feel strongly about this ruling, I will discuss with reapersaurus the possibility of making him even more powerful. However, I think that it would be disruptive to the game as a whole. It would not affect Marius' predicament. It would not make Blaster less powerful. It would not achieve anything real, other than to give Blaster an extra 6d8 worth of hit dice, and delay round 2 while reapersaurus and I worked out the revision. So, although technically WRONG, I don't see any benefit to anyone (even reapersaurus, because he would have to put up with the revision) by changing this. Clockworkjoe, your arguments about the AMF apply in equal measure to both a weretiger AND an awakened tiger, it matters not which. Indeed, they seem geared more towards AMF than weretigers. From clockworkjoe: "also using an awakened tiger changes a few things as a half-ogre tiger doesn't make sense." My discussion of how an awakened tiger would impact his abilities [i]assumed[/i] that he would lose the half-ogre aspect. And yes, the half-ogre template makes your character type giant. [b]Jeremy:[/b] Telekinetically thrown or dropped objects are not stopped by an AMF. You can't lift anything in the AMF, however. [/QUOTE]
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