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[Game of Death] Therron's Challenge
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<blockquote data-quote="Victim" data-source="post: 934158" data-attributes="member: 78"><p>I wouldn't mind just deciding things between ourselves when possible. Of course, alot of things relating to anti-magic fields are wide open to interpretation. During character creation, I came up with several tricks that aren't really covered. Some agreements and visits to the rules forum may be necessary.</p><p></p><p>Out of pure laziness, I suggest we use Map 2 with everything below the bridge removed, and our original starting positions. That should leave enough room to manuever, enough interesting terrain to sweeze an advantage, but keep things small enough that one probably can't retreat indefinitely. </p><p></p><p>Hmm. I'd rather have the fight be one on one, but including Jade's buffs. But if you rather keep Jade, I don't really mind. Then I just use cheaty tricks to even the odds. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Victim, post: 934158, member: 78"] I wouldn't mind just deciding things between ourselves when possible. Of course, alot of things relating to anti-magic fields are wide open to interpretation. During character creation, I came up with several tricks that aren't really covered. Some agreements and visits to the rules forum may be necessary. Out of pure laziness, I suggest we use Map 2 with everything below the bridge removed, and our original starting positions. That should leave enough room to manuever, enough interesting terrain to sweeze an advantage, but keep things small enough that one probably can't retreat indefinitely. Hmm. I'd rather have the fight be one on one, but including Jade's buffs. But if you rather keep Jade, I don't really mind. Then I just use cheaty tricks to even the odds. :) [/QUOTE]
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