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[Game of Death] Therron's Challenge
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<blockquote data-quote="Victim" data-source="post: 936631" data-attributes="member: 78"><p>I think my stats went as follows:</p><p></p><p>STR 16 -> 26 (+2 levels, +8 race)</p><p>DEX 15 -> 16 (+1 level)</p><p>CON 16 -> 18 (+2 race)</p><p>INT 10 -> 12 (+2 race)</p><p>WIS 12</p><p>CHA 10 -> 12 (+2 race)</p><p></p><p>Or something like that. It's been a while.</p><p></p><p>My base attack should have been corrected at some point. The round 6 version corrects my base attack problem. I originally used Barbarian levels instead of monk levels, but Maturak looked vulnerable to missile fire so I wanted Deflect Arrows. Of course, I made this change at the last minute and forgot to update everything. </p><p></p><p>What should the minimum duration for spells that we start with be? A relatively low minimum duration means that we can get into the action faster, but also means that an uber-buffed combatant may cause a premature victory.</p><p></p><p>It's amazing how much cheaty stuff is in the core rules that no one uses. Not only Horns of Blasting and dust of doom, but also think about a mirror of Opposition, or a Rod of Rulership (INT < 12 = no save). </p><p></p><p>-------------------------------------------------------------------------</p><p></p><p></p><p>Maturak Thundersworn</p><p></p><p>human male 1/2 dragon</p><p></p><p>AL NG</p><p>Patron: Zeus</p><p></p><p>Ex Monk 2, Fighter 2, Sorcerer 1, Dragon Disciple (T&B) 10</p><p></p><p>STR 26 +8</p><p>DEX 16 +3 </p><p>CON 18 +4 (22+6)</p><p>INT 12 +1</p><p>WIS 12 +1</p><p>CHA 12 +1</p><p></p><p>Spd 30, fly 30 (good)</p><p>Initiative: +12 (+7 AMF)</p><p></p><p>Attack +10/+5 base</p><p>melee +17/+12</p><p>Spiked chain +22/+17 (+18/+13 AMF)</p><p>Adamatine Greatsword +19/+14 (both)</p><p></p><p>ranged (+12/+7 AMF)</p><p>"Thunderbolt" javelin +17 (?)</p><p></p><p>Dmg: chain 2d6+17 (+12 AMF)</p><p> javelin 1d8+13 +1d6 electrical, +1d6 sonic (+8 AMF)</p><p> Greatsword 2d6+10 (both)</p><p></p><p>AC 23(21) touch 13(13) flat footed 20(18) -1 size, +4 natural, +7/5 armor, +3 dex</p><p>HP 124+ [90 (+60 AMF)] (214 or 184)</p><p></p><p>F +13 (+19/+17)</p><p>R +6 (+11)</p><p>W +12 (+13)</p><p></p><p>Feats:</p><p></p><p>Power Attack, Combat Reflexes, Exotic Weapon: spiked chain, Quickdraw, </p><p>Improved Initiative, Fly-by Attack, Lightning Reflexes, Large and in Charge (S&F)</p><p>Improved Flight (MotW)</p><p></p><p>Concentration 13 +19 </p><p>Spellcraft 8 +9</p><p>Knowledge: aracana 8 +9</p><p> heroes and villains 2 +3</p><p>Listen 12 +13</p><p>Tumble 8 +10</p><p>Spot 8 +9</p><p>Speak Language: Draconic</p><p></p><p>Stunning attack</p><p>Imp. Unarmed Strike</p><p>Deflect Arrows</p><p>Simple, Martial, all armor, and shield proficiency</p><p>Breath Weapon 1/day 6d6 lightning DC 18, 5x5x60 ft line</p><p></p><p>Special Perk: Gnome Artificer contact</p><p></p><p>Sorcerer Spells:</p><p>Per day</p><p>0: 5</p><p>1: 11</p><p></p><p>Known:</p><p>0: Detect Magic, Read Magic, Prestidigitation, Mage Hand</p><p>1: Shield, True Strike</p><p></p><p>Stuff:</p><p></p><p>2k Heward's Handy Haversack</p><p>29.35k Mithral Breastplate +2 of Moderate Fort (75%)</p><p>.325k MW Huge Spiked chain</p><p>3.5k Dust of Disappearence</p><p>7.2k 3 uses of Dust of Sneezing and Choking</p><p>8k 2 rings of counterspells: Greater Dispelling, Dispel Magic</p><p>50k "Thunderbolt" +1 returning, distance, shocking, screaming javelin</p><p>4.4k Gloves of Storing (for each glove)</p><p>16k Amulet of Health +4</p><p>.9k 1 potions of heroism</p><p>9.3k Adamantine +2 Lg Greatsword</p><p>1.5k 2 potions of haste</p><p>36k 3 Vibrant purple ioun stones of spell storing (Antimagic Field x1, Heal, 1 empty)</p><p>2k? Skittish Boots +5 initiative - Kaupaer's Skittish Nerves (MaoF)</p><p>.5k 10 Tanglefoot bags</p><p>1k 20 healing salves (T&B)</p><p></p><p>22k Cyber-Dragon megahyperultimate pnuematic augmentation exoframe Mk VII</p><p> Bull's Str, 49 charges, level 3</p><p> Cat's Grace, 50 Charges, level 3</p><p> Expeditious Retreat, 49 charges, 1</p><p> Obscuring Mist, 50 charges, 1</p><p> Spaces used: Belt, Bracers, Cloak, Vest</p><p></p><p>NPC spellcasting fees:</p><p></p><p>1.98k = 3 x 10 x 11 x 6 for the Heal, and 2 AMFs in the ioun stones</p><p>1.6k = 2 x 10 x 20 x 4 for two level 20 good clerical Greater Magic Weapons placed on </p><p>the javelin and spiked chain - which were then placed in the gloves of storing to freeze the durations</p><p>.8k = 10 x 3 x 5 for dispel magic + 10 x 6 x 11 for the Greater Dispelling in the ring of counter spells</p><p>1k = 10 x 6 x 12 for Contingency + 10 x 4 x7 for Solid Contingency</p><p></p><p>145 GP for rope, rations, sacks, etc - standard gear</p><p>200 gp</p><p></p><p>Effects running:</p><p></p><p>Contingency that produces Solid Fog, "when I'm caught off guard in a dangerous battle.</p><p></p><p>Game updates:</p></blockquote><p></p>
[QUOTE="Victim, post: 936631, member: 78"] I think my stats went as follows: STR 16 -> 26 (+2 levels, +8 race) DEX 15 -> 16 (+1 level) CON 16 -> 18 (+2 race) INT 10 -> 12 (+2 race) WIS 12 CHA 10 -> 12 (+2 race) Or something like that. It's been a while. My base attack should have been corrected at some point. The round 6 version corrects my base attack problem. I originally used Barbarian levels instead of monk levels, but Maturak looked vulnerable to missile fire so I wanted Deflect Arrows. Of course, I made this change at the last minute and forgot to update everything. What should the minimum duration for spells that we start with be? A relatively low minimum duration means that we can get into the action faster, but also means that an uber-buffed combatant may cause a premature victory. It's amazing how much cheaty stuff is in the core rules that no one uses. Not only Horns of Blasting and dust of doom, but also think about a mirror of Opposition, or a Rod of Rulership (INT < 12 = no save). ------------------------------------------------------------------------- Maturak Thundersworn human male 1/2 dragon AL NG Patron: Zeus Ex Monk 2, Fighter 2, Sorcerer 1, Dragon Disciple (T&B) 10 STR 26 +8 DEX 16 +3 CON 18 +4 (22+6) INT 12 +1 WIS 12 +1 CHA 12 +1 Spd 30, fly 30 (good) Initiative: +12 (+7 AMF) Attack +10/+5 base melee +17/+12 Spiked chain +22/+17 (+18/+13 AMF) Adamatine Greatsword +19/+14 (both) ranged (+12/+7 AMF) "Thunderbolt" javelin +17 (?) Dmg: chain 2d6+17 (+12 AMF) javelin 1d8+13 +1d6 electrical, +1d6 sonic (+8 AMF) Greatsword 2d6+10 (both) AC 23(21) touch 13(13) flat footed 20(18) -1 size, +4 natural, +7/5 armor, +3 dex HP 124+ [90 (+60 AMF)] (214 or 184) F +13 (+19/+17) R +6 (+11) W +12 (+13) Feats: Power Attack, Combat Reflexes, Exotic Weapon: spiked chain, Quickdraw, Improved Initiative, Fly-by Attack, Lightning Reflexes, Large and in Charge (S&F) Improved Flight (MotW) Concentration 13 +19 Spellcraft 8 +9 Knowledge: aracana 8 +9 heroes and villains 2 +3 Listen 12 +13 Tumble 8 +10 Spot 8 +9 Speak Language: Draconic Stunning attack Imp. Unarmed Strike Deflect Arrows Simple, Martial, all armor, and shield proficiency Breath Weapon 1/day 6d6 lightning DC 18, 5x5x60 ft line Special Perk: Gnome Artificer contact Sorcerer Spells: Per day 0: 5 1: 11 Known: 0: Detect Magic, Read Magic, Prestidigitation, Mage Hand 1: Shield, True Strike Stuff: 2k Heward's Handy Haversack 29.35k Mithral Breastplate +2 of Moderate Fort (75%) .325k MW Huge Spiked chain 3.5k Dust of Disappearence 7.2k 3 uses of Dust of Sneezing and Choking 8k 2 rings of counterspells: Greater Dispelling, Dispel Magic 50k "Thunderbolt" +1 returning, distance, shocking, screaming javelin 4.4k Gloves of Storing (for each glove) 16k Amulet of Health +4 .9k 1 potions of heroism 9.3k Adamantine +2 Lg Greatsword 1.5k 2 potions of haste 36k 3 Vibrant purple ioun stones of spell storing (Antimagic Field x1, Heal, 1 empty) 2k? Skittish Boots +5 initiative - Kaupaer's Skittish Nerves (MaoF) .5k 10 Tanglefoot bags 1k 20 healing salves (T&B) 22k Cyber-Dragon megahyperultimate pnuematic augmentation exoframe Mk VII Bull's Str, 49 charges, level 3 Cat's Grace, 50 Charges, level 3 Expeditious Retreat, 49 charges, 1 Obscuring Mist, 50 charges, 1 Spaces used: Belt, Bracers, Cloak, Vest NPC spellcasting fees: 1.98k = 3 x 10 x 11 x 6 for the Heal, and 2 AMFs in the ioun stones 1.6k = 2 x 10 x 20 x 4 for two level 20 good clerical Greater Magic Weapons placed on the javelin and spiked chain - which were then placed in the gloves of storing to freeze the durations .8k = 10 x 3 x 5 for dispel magic + 10 x 6 x 11 for the Greater Dispelling in the ring of counter spells 1k = 10 x 6 x 12 for Contingency + 10 x 4 x7 for Solid Contingency 145 GP for rope, rations, sacks, etc - standard gear 200 gp Effects running: Contingency that produces Solid Fog, "when I'm caught off guard in a dangerous battle. Game updates: [/QUOTE]
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