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[Game of Death] Therron's Challenge
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<blockquote data-quote="Victim" data-source="post: 951418" data-attributes="member: 78"><p>Unlike a potion belt, a scroll organizer doesn't reduce the time needed to retrieve the scrolls. Not so useful, aside from saving we low INT magic users the embarrassment of confidently drawing a scroll of Tenser's Transformation, only to begin reading it and find that our mighty combat magic is a Tenser's Floating Disk. "Oops, never mind. That scroll was carrying away your treasure after we kill you. If you give me a moment, I'll put it back and show you my true power, err the power of my magical toys," just isn't going to fly in battle. My wizard will have to make a Heward's Handy Scroll Carrier instead.</p><p></p><p>Yeah, Therron could charge through a Solid Fog, but only if he started very close to it.</p><p></p><p>I tried to minimize the chance of dying before I could activate the AMF. Well, I tried to minimize overall chances of dying, but since Maturak's normal saves and AC suck, he'd be toast if seriously attacked without the field. But that's the reason I used Monk levels (archery is Maturak's biggest weakness), decided to use AMF, etc. </p><p></p><p>One amusing thing to consider is how utterly out of place Maturak would be in a normal adventuring group. AMF doesn't hinder monsters (Giants, Dread Girallons, etc) all that much, while it cripples most parties. Using Fly by attack or a returning javelin to wear down enemies doesn't fit well with normal adventuring tactics. He doesn't fill a spellcasting, melee tank, damage dealing, or skill position. On the other hand, while Therron has a convoluted build, he's an amazing melee character if not caught unprepared. His attacks and damage are probably too extreme for most groups, but in concept he fits.</p><p></p><p>On the other hand, Maturak's wide array of stymieing abilities would make him an effective villain. He doesn't do so much damage that PCs die instantly, but can still hurt characters, especially since it's hard to hurt him. Maturak can probably escape battles with Invis, Obscuring Mist, flight, etc. He'd be a good public henchmen acting for the mysterious secret bad guy. he's has to be getting high level spells, gnome gadgets, 1 shot items, etc somewhere.</p></blockquote><p></p>
[QUOTE="Victim, post: 951418, member: 78"] Unlike a potion belt, a scroll organizer doesn't reduce the time needed to retrieve the scrolls. Not so useful, aside from saving we low INT magic users the embarrassment of confidently drawing a scroll of Tenser's Transformation, only to begin reading it and find that our mighty combat magic is a Tenser's Floating Disk. "Oops, never mind. That scroll was carrying away your treasure after we kill you. If you give me a moment, I'll put it back and show you my true power, err the power of my magical toys," just isn't going to fly in battle. My wizard will have to make a Heward's Handy Scroll Carrier instead. Yeah, Therron could charge through a Solid Fog, but only if he started very close to it. I tried to minimize the chance of dying before I could activate the AMF. Well, I tried to minimize overall chances of dying, but since Maturak's normal saves and AC suck, he'd be toast if seriously attacked without the field. But that's the reason I used Monk levels (archery is Maturak's biggest weakness), decided to use AMF, etc. One amusing thing to consider is how utterly out of place Maturak would be in a normal adventuring group. AMF doesn't hinder monsters (Giants, Dread Girallons, etc) all that much, while it cripples most parties. Using Fly by attack or a returning javelin to wear down enemies doesn't fit well with normal adventuring tactics. He doesn't fill a spellcasting, melee tank, damage dealing, or skill position. On the other hand, while Therron has a convoluted build, he's an amazing melee character if not caught unprepared. His attacks and damage are probably too extreme for most groups, but in concept he fits. On the other hand, Maturak's wide array of stymieing abilities would make him an effective villain. He doesn't do so much damage that PCs die instantly, but can still hurt characters, especially since it's hard to hurt him. Maturak can probably escape battles with Invis, Obscuring Mist, flight, etc. He'd be a good public henchmen acting for the mysterious secret bad guy. he's has to be getting high level spells, gnome gadgets, 1 shot items, etc somewhere. [/QUOTE]
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