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[Game of Death] Therron's Challenge
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<blockquote data-quote="reapersaurus" data-source="post: 953314" data-attributes="member: 1194"><p>that's a fine analysis, and a funny conclusion about Maturak.</p><p></p><p>In thinking about attacking Maturak, I think the AMF and the way 3E uses 5' squares might become a problem.</p><p></p><p>For example, when Therron charges, if he approaches Maturak on the diagonal, than there is only 1 square in AMF range. </p><p>If Therron is up-close with Maturak, and he Improved Shield Bashes him 5' diagonally, couldn't Therron back up 5' diagonally and be out of the AMF?</p><p>That seems silly, but that's the way it works out, due to the 5' square business, right?</p><p></p><p>Also, what do you think the Hardness and hit points for the megahyperultimate exoframe?</p><p></p><p>And it just occured to me: IF the AMF stops magically-reached arms from coming in, then following balance, it should allow those arms to return to size when they leave the AMF (like when the PC is on the edge of the AMF). But that would be silly.</p><p>Ah, forget it - If Jade wanted to pull Therron out of the AMF, I'm sure she could (5' reach for both).</p><p></p><p>Thinking about Divine Might - it's a feat. Feats usually aren't magical unless they say so, so their benefits shouldn't go away?</p><p>Why would the CHA bonus to damage be nullified in an AMF?</p><p>Divine Shield I can see, since it's an enhancement bonus to the shield.</p><p>I'm blanking on why Divine Might would be nullified, other than the original source being a turn undead attempt to fuel it.</p><p></p><p>Oh - and all the Ioun stones are in the HHH's - NOT FLOATING AROUND for kobolds to pick off. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>P.S. These strategic questions will probably be rendered moot once I get close enough for Therron to use his surprise move, but.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="reapersaurus, post: 953314, member: 1194"] that's a fine analysis, and a funny conclusion about Maturak. In thinking about attacking Maturak, I think the AMF and the way 3E uses 5' squares might become a problem. For example, when Therron charges, if he approaches Maturak on the diagonal, than there is only 1 square in AMF range. If Therron is up-close with Maturak, and he Improved Shield Bashes him 5' diagonally, couldn't Therron back up 5' diagonally and be out of the AMF? That seems silly, but that's the way it works out, due to the 5' square business, right? Also, what do you think the Hardness and hit points for the megahyperultimate exoframe? And it just occured to me: IF the AMF stops magically-reached arms from coming in, then following balance, it should allow those arms to return to size when they leave the AMF (like when the PC is on the edge of the AMF). But that would be silly. Ah, forget it - If Jade wanted to pull Therron out of the AMF, I'm sure she could (5' reach for both). Thinking about Divine Might - it's a feat. Feats usually aren't magical unless they say so, so their benefits shouldn't go away? Why would the CHA bonus to damage be nullified in an AMF? Divine Shield I can see, since it's an enhancement bonus to the shield. I'm blanking on why Divine Might would be nullified, other than the original source being a turn undead attempt to fuel it. Oh - and all the Ioun stones are in the HHH's - NOT FLOATING AROUND for kobolds to pick off. ;) P.S. These strategic questions will probably be rendered moot once I get close enough for Therron to use his surprise move, but.... ;) [/QUOTE]
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