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[Game of Death] Therron's Challenge
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<blockquote data-quote="Victim" data-source="post: 953920" data-attributes="member: 78"><p>Hmm. Interestingly, Therron would have more HD, but the same level. I guess it sucks to be Maturak though.</p><p></p><p>Looks like my Solid Fog idea wasn't as fool proof as I thought. Oh well, it was the best I could come up with as far as level 4 or below spells.</p><p></p><p>My next move should also be familar:</p><p>--------------------------------------------</p><p></p><p>Activate Expeditious Retreat (1 min, 49 charges), and then move 30 ft into the air.</p><p>--------------------------------------</p><p></p><p>How does Therron go Invisible? For some reason, I can't open the Wordpad Therron, but the "Notepad Therron for GoD - low CHA" doesn't have any ways to turn invisible that I can see. </p><p></p><p>I'd like to see how your original plan plays out. Some of your particulars might change since Maturak is flying, though. However, I've rolled Maturak's Will save against the Ki shout (if things get that far).</p><p></p><p>1d20+13; Roll 7, 20 versus DC 33 = Failure.</p><p></p><p>Another thing to think about is how Therron's flying charge would be affected be the fact that he stops flying about 10 ft from Maturak. Charges must be in a straight line, afterall. Diving charges would probably be unaffected.</p></blockquote><p></p>
[QUOTE="Victim, post: 953920, member: 78"] Hmm. Interestingly, Therron would have more HD, but the same level. I guess it sucks to be Maturak though. Looks like my Solid Fog idea wasn't as fool proof as I thought. Oh well, it was the best I could come up with as far as level 4 or below spells. My next move should also be familar: -------------------------------------------- Activate Expeditious Retreat (1 min, 49 charges), and then move 30 ft into the air. -------------------------------------- How does Therron go Invisible? For some reason, I can't open the Wordpad Therron, but the "Notepad Therron for GoD - low CHA" doesn't have any ways to turn invisible that I can see. I'd like to see how your original plan plays out. Some of your particulars might change since Maturak is flying, though. However, I've rolled Maturak's Will save against the Ki shout (if things get that far). 1d20+13; Roll 7, 20 versus DC 33 = Failure. Another thing to think about is how Therron's flying charge would be affected be the fact that he stops flying about 10 ft from Maturak. Charges must be in a straight line, afterall. Diving charges would probably be unaffected. [/QUOTE]
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