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[Game of Death] Therron's Challenge
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<blockquote data-quote="reapersaurus" data-source="post: 959652" data-attributes="member: 1194"><p>The Scroll Organizer's in the HHH.</p><p></p><p>Maturak's direction he'd run is "random", per the book, however you want to implement that is fine with me.</p><p>--------------------</p><p>Yeah, Doomwarding is tailor made for a GoD - for real play, the +3 is way too expensive for the benefit.</p><p></p><p>Therron's Round 2 attack is:</p><p>+19/+19/+19/+14/+14/+9 to attack, vs AC 21</p><p>Damage is 2d6+12</p><p></p><p><strong>Rolls:</strong></p><p>Attacks: 20 (confirmation roll 13), 15,13,12,12,2</p><p>Damage: 39, 23,17,17,20 = 116</p><p></p><p>---------------------</p><p>Round 3 actions:</p><p>(How high of ceiling is there?)</p><p>Therron looks up at the rocket-powered retreat of the winged Maturak, and says, "Hey, where are you going in such a hurry?</p><p>We haven't finished playing yet!"</p><p></p><p>Therron looks over at Jade, nods, and uses his partial action to move 50' up (90' flying + Ki Frenzy's 10 feet movement), getting within 30' of Jade. Jade uses her partial action to cast <em>Righteous Wrath of the Faithful</em> on both of them with a whirl of motion, then casts Divine Favor on herself before moving 45' up.</p><p></p><p>Therron is 80' from Maturak, and decides to run him down.</p><p></p><p>Or up, as the case may be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>He charges, and Lion's Pounces again.</p><p>No Ki Frenzy flurry, Power Attack for 2.</p><p>Attacks +18/+18/+13/+13/+8, damage 2d6+16</p><p></p><p><strong>Rolls:</strong></p><p>Attacks: 5, 9, 2, 6, 15</p><p>Damage: 23, 19, 23 = 65</p><p></p><p>He's still alive, right?</p><p>What random direction would he fly next?</p><p></p><p>edit: Oh, this I guess requires that he can attack from below in an AMF.</p><p>Let me know if that's not realistic (the whole momentum thing stopping in an AMF vs him not being able to fly in the AMF), and I'll have him do something else in Round 3.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 959652, member: 1194"] The Scroll Organizer's in the HHH. Maturak's direction he'd run is "random", per the book, however you want to implement that is fine with me. -------------------- Yeah, Doomwarding is tailor made for a GoD - for real play, the +3 is way too expensive for the benefit. Therron's Round 2 attack is: +19/+19/+19/+14/+14/+9 to attack, vs AC 21 Damage is 2d6+12 [b]Rolls:[/b] Attacks: 20 (confirmation roll 13), 15,13,12,12,2 Damage: 39, 23,17,17,20 = 116 --------------------- Round 3 actions: (How high of ceiling is there?) Therron looks up at the rocket-powered retreat of the winged Maturak, and says, "Hey, where are you going in such a hurry? We haven't finished playing yet!" Therron looks over at Jade, nods, and uses his partial action to move 50' up (90' flying + Ki Frenzy's 10 feet movement), getting within 30' of Jade. Jade uses her partial action to cast [i]Righteous Wrath of the Faithful[/i] on both of them with a whirl of motion, then casts Divine Favor on herself before moving 45' up. Therron is 80' from Maturak, and decides to run him down. Or up, as the case may be. :D He charges, and Lion's Pounces again. No Ki Frenzy flurry, Power Attack for 2. Attacks +18/+18/+13/+13/+8, damage 2d6+16 [b]Rolls:[/b] Attacks: 5, 9, 2, 6, 15 Damage: 23, 19, 23 = 65 He's still alive, right? What random direction would he fly next? edit: Oh, this I guess requires that he can attack from below in an AMF. Let me know if that's not realistic (the whole momentum thing stopping in an AMF vs him not being able to fly in the AMF), and I'll have him do something else in Round 3. [/QUOTE]
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