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<blockquote data-quote="Macbrea" data-source="post: 68284" data-attributes="member: 1517"><p>As to knowing what your character has I was asked if Solar was a viable choice for a 10th level character to know about. My statement was yes his knowledge allows him to know of creatures of myth. As to the mentioning of scrolls, That is my error after your death. Easily corrected by the fact that you have been bleeding for the last two rounds. </p><p></p><p>The reason I suggested that a person running the game should limit the followers numbers hasn't got anything really to do with their powerlevel. It has to do with the ability to run the game. Each players turn takes me on average 10 minutes throughout the day. The elves and halflings each took an average of 5 minutes each. Do the math. 330 minutes is 5 and 1/2 hours throughout the day, that I was working on the beginning turns for this game. Since, most people would not be willing to run a game that takes that much of their time I would hate to see the game die due to no GM willing to tackle such a task. Personally, I would allow cohorts but no followers. </p><p></p><p>As to the spells and spell limitations. </p><p></p><p>So far: The following spells unable to be cast by players of their level has been cast in the game. </p><p></p><p>Shapechange (only partially overpowering) (9th level)</p><p>Antimagic field x2 (Has nullified parts of the map) (6th level)</p><p>Etherealness (Had Vilhelm not got antsy he would have been there through most of the fight) (8th)</p><p>Mordikanians Disjunction (Failed) (9th)</p><p>Monster summons IX (9th)</p><p>Repel wood (pretty much nullified the top of the map) (6th) </p><p>Limited wish (7th) Used to do Mass haste (6th)</p><p></p><p>This is not to say that It wasn't a viable tactic given the rules that I stated. But, not a great representation of the powerlevel of this level of character. Technically, If a person wanted to appear overpowering in the game they could have walked in with 10 scrolls of plane shift and just walked about the field sending people to random planes. Or stood in a corner with 10 scrolls of prismatic spray. </p><p></p><p>I just stated the reasonings behind what I felt people should watch out for if they are trying to run a balanced game. Yes, you choose to use powerful spells at the start. This isn't to say that their isn't more on the map. Your stategy was perfectly viable and legal within the rules stated. As to wether I would set up the rules the same way again. I doubt it. </p><p></p><p></p><p>Macbrea</p></blockquote><p></p>
[QUOTE="Macbrea, post: 68284, member: 1517"] As to knowing what your character has I was asked if Solar was a viable choice for a 10th level character to know about. My statement was yes his knowledge allows him to know of creatures of myth. As to the mentioning of scrolls, That is my error after your death. Easily corrected by the fact that you have been bleeding for the last two rounds. The reason I suggested that a person running the game should limit the followers numbers hasn't got anything really to do with their powerlevel. It has to do with the ability to run the game. Each players turn takes me on average 10 minutes throughout the day. The elves and halflings each took an average of 5 minutes each. Do the math. 330 minutes is 5 and 1/2 hours throughout the day, that I was working on the beginning turns for this game. Since, most people would not be willing to run a game that takes that much of their time I would hate to see the game die due to no GM willing to tackle such a task. Personally, I would allow cohorts but no followers. As to the spells and spell limitations. So far: The following spells unable to be cast by players of their level has been cast in the game. Shapechange (only partially overpowering) (9th level) Antimagic field x2 (Has nullified parts of the map) (6th level) Etherealness (Had Vilhelm not got antsy he would have been there through most of the fight) (8th) Mordikanians Disjunction (Failed) (9th) Monster summons IX (9th) Repel wood (pretty much nullified the top of the map) (6th) Limited wish (7th) Used to do Mass haste (6th) This is not to say that It wasn't a viable tactic given the rules that I stated. But, not a great representation of the powerlevel of this level of character. Technically, If a person wanted to appear overpowering in the game they could have walked in with 10 scrolls of plane shift and just walked about the field sending people to random planes. Or stood in a corner with 10 scrolls of prismatic spray. I just stated the reasonings behind what I felt people should watch out for if they are trying to run a balanced game. Yes, you choose to use powerful spells at the start. This isn't to say that their isn't more on the map. Your stategy was perfectly viable and legal within the rules stated. As to wether I would set up the rules the same way again. I doubt it. Macbrea [/QUOTE]
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