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<blockquote data-quote="Pielorinho" data-source="post: 72260" data-attributes="member: 259"><p>I think the point is that any specialty character in a GoD will have an Achilles' Heel. If you shore up all character weaknesses, you'll probably not be especially good at anything, either. Maybe you'll live until the end, but you won't have much fun doing so.</p><p></p><p>And an archer definitely has weaknesses. I just had to spend an hour in the car, and got to thinking about the tank vs. the archer. In addition to the stuff I mentioned above, what about giving the tank an animated tower shield? Get full cover from teh archer while you approach; at the end of the charge, sunder the bow.</p><p></p><p>Unless the archer has quickdraw (a pretty unlikely feat for an archer), she'll only get off one shot in her next action (drawing a new bow is at least MEA). If she tries to move away, she'll suffer an AoO from the tank -- an AoO that could be used either to sunder the new bow or to trip the archer.</p><p></p><p>Next round, the tank has a really nice option: strike at the archer's quiver. It's really unlike to have an AC over 19, and so pretty soon there's gonna be poisoned arrows lying all over the ground.</p><p></p><p>If you have multiple quivers, the tank can strike at multiple quivers. Once there are no more quivers, that's when the tank turns on the archer's poor defenseless self.</p><p></p><p>Archers, of course, rock against spellcasters. Spellcasters rock against tanks. And tanks? They own archers, as near as I can tell.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 72260, member: 259"] I think the point is that any specialty character in a GoD will have an Achilles' Heel. If you shore up all character weaknesses, you'll probably not be especially good at anything, either. Maybe you'll live until the end, but you won't have much fun doing so. And an archer definitely has weaknesses. I just had to spend an hour in the car, and got to thinking about the tank vs. the archer. In addition to the stuff I mentioned above, what about giving the tank an animated tower shield? Get full cover from teh archer while you approach; at the end of the charge, sunder the bow. Unless the archer has quickdraw (a pretty unlikely feat for an archer), she'll only get off one shot in her next action (drawing a new bow is at least MEA). If she tries to move away, she'll suffer an AoO from the tank -- an AoO that could be used either to sunder the new bow or to trip the archer. Next round, the tank has a really nice option: strike at the archer's quiver. It's really unlike to have an AC over 19, and so pretty soon there's gonna be poisoned arrows lying all over the ground. If you have multiple quivers, the tank can strike at multiple quivers. Once there are no more quivers, that's when the tank turns on the archer's poor defenseless self. Archers, of course, rock against spellcasters. Spellcasters rock against tanks. And tanks? They own archers, as near as I can tell. Daniel [/QUOTE]
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