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Game of Thrones + Black Company = Dark Age Fun
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<blockquote data-quote="igavskoga" data-source="post: 3223776" data-attributes="member: 41188"><p>The thing you need to be careful of with just dropping a magic system - any magic system - ontop of AGOT is that the system really isn't equipped to handle it without tweaking.</p><p></p><p>Just off the top of my head I'd say you would need to either raise HP gain, raise the augmentation cost of increasing damage dice size and number, raise the base DC of all the damage dealing talents, or just flat out get rid of some or all of the damage dealing talents.</p><p></p><p>It really depends on what kind of game you want to run.</p><p></p><p>I'd say if you're looking for a gritty type of low magic game, you might just be better off with straight up Black Company and use that magic system. If you're content to stick with AGOT (its a good system), be prepared to tweak ANY magic that you put in there whether its BCCS/TS, Core, or any other. Damaging spells will shred up the low HP totals as well as very easily trigger shock value. If I remember right, at 5th level the combat oriented guy in our group had about 38 HP with a 16 con. That's really something to consider.</p><p></p><p>Also, please please remember - BCCS/TS isn't your regular old magic system. If you go into it expecting the mobile artillery of D&D magic you will be disappointed. Literally every single person I've talked to who didn't like the system was either doing the math vastly wrong (caulculating DC's +/- upwards of 60 points in more than a few cases!) or they were trying to play it like a D&D Sorceror. Its a different system entirely, it won't play the same, so be prepared for that.</p><p></p><p>EDIT: Just like to mention for clarification as well, Black Company/True Sorcery isn't necessarily low magic - you can create some powerful effects at later levels and it scales up well into epic, it was built to. What it lends itself to is rare magic. More literary magic where it isn't a common thing, and the people who are able to use and control it are dangerous. If that's what you mean by "low magic" awesome, but if what you mean is weak magic then that can be done too, it'll just require some tweaking. As I've said before, the system is exceedingly modular.</p></blockquote><p></p>
[QUOTE="igavskoga, post: 3223776, member: 41188"] The thing you need to be careful of with just dropping a magic system - any magic system - ontop of AGOT is that the system really isn't equipped to handle it without tweaking. Just off the top of my head I'd say you would need to either raise HP gain, raise the augmentation cost of increasing damage dice size and number, raise the base DC of all the damage dealing talents, or just flat out get rid of some or all of the damage dealing talents. It really depends on what kind of game you want to run. I'd say if you're looking for a gritty type of low magic game, you might just be better off with straight up Black Company and use that magic system. If you're content to stick with AGOT (its a good system), be prepared to tweak ANY magic that you put in there whether its BCCS/TS, Core, or any other. Damaging spells will shred up the low HP totals as well as very easily trigger shock value. If I remember right, at 5th level the combat oriented guy in our group had about 38 HP with a 16 con. That's really something to consider. Also, please please remember - BCCS/TS isn't your regular old magic system. If you go into it expecting the mobile artillery of D&D magic you will be disappointed. Literally every single person I've talked to who didn't like the system was either doing the math vastly wrong (caulculating DC's +/- upwards of 60 points in more than a few cases!) or they were trying to play it like a D&D Sorceror. Its a different system entirely, it won't play the same, so be prepared for that. EDIT: Just like to mention for clarification as well, Black Company/True Sorcery isn't necessarily low magic - you can create some powerful effects at later levels and it scales up well into epic, it was built to. What it lends itself to is rare magic. More literary magic where it isn't a common thing, and the people who are able to use and control it are dangerous. If that's what you mean by "low magic" awesome, but if what you mean is weak magic then that can be done too, it'll just require some tweaking. As I've said before, the system is exceedingly modular. [/QUOTE]
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