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Game of Thrones or Black Company description?
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<blockquote data-quote="Burke" data-source="post: 2035947" data-attributes="member: 25216"><p>I'm a big fan of ASOIAF, but I'm not familar with the Black Company or Grim Tales RPGs, and I haven't particulary been following the development of the Game of Thrones RPG, so I'm not clear on all the details of the discussion, or what has been done. Having said that, I'd think a RPG would need the following to "be true to" A Game of Thrones:</p><p></p><p>Very few monsters (there are a few things that could be considered monsters in Westeros, but not many).</p><p></p><p>Little to no magic items (this alone would make it difficult to drop a mid or higher level character into a standard D&D game, unless he was given lots of items).</p><p></p><p>Reworked magic system, with very few spell casters, very limited spells, and no healing magic (other than a very imperfect form of raise dead). Also, a ritualistic aspect to spell casting where something is paid for the spell's power (e.g. what Melisandre or Miri Maaz Dur (sp?) does).</p><p></p><p>Permenant wound system, i.e. the ability to lose a limb which would have a permenant effect on a character. And also probably a location hit system.</p><p></p><p>Melee combat that is just in general deadlier than normal D&D combat (once you remove all the save or die effects). </p><p></p><p>Battle fatigue system, where a character takes penalties as a fight contiues, especially based upon what type of armor they're wearing. Think Bronn versus the knight of the Eyre, or Gregore Clegane's fight in A Storm of Swords.</p><p></p><p>Character system where advancement in skill or followers is not tied to hp gains. For instance, a 10th level expert should lose to a 1st level warrior most of the time.</p></blockquote><p></p>
[QUOTE="Burke, post: 2035947, member: 25216"] I'm a big fan of ASOIAF, but I'm not familar with the Black Company or Grim Tales RPGs, and I haven't particulary been following the development of the Game of Thrones RPG, so I'm not clear on all the details of the discussion, or what has been done. Having said that, I'd think a RPG would need the following to "be true to" A Game of Thrones: Very few monsters (there are a few things that could be considered monsters in Westeros, but not many). Little to no magic items (this alone would make it difficult to drop a mid or higher level character into a standard D&D game, unless he was given lots of items). Reworked magic system, with very few spell casters, very limited spells, and no healing magic (other than a very imperfect form of raise dead). Also, a ritualistic aspect to spell casting where something is paid for the spell's power (e.g. what Melisandre or Miri Maaz Dur (sp?) does). Permenant wound system, i.e. the ability to lose a limb which would have a permenant effect on a character. And also probably a location hit system. Melee combat that is just in general deadlier than normal D&D combat (once you remove all the save or die effects). Battle fatigue system, where a character takes penalties as a fight contiues, especially based upon what type of armor they're wearing. Think Bronn versus the knight of the Eyre, or Gregore Clegane's fight in A Storm of Swords. Character system where advancement in skill or followers is not tied to hp gains. For instance, a 10th level expert should lose to a 1st level warrior most of the time. [/QUOTE]
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