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<blockquote data-quote="JoeGKushner" data-source="post: 2038524" data-attributes="member: 1129"><p>One of the thigns I don't like about GoO is that their d20 products aren't even compatible with one another sometimes. You can't really take things from BESM d20 and put them into Slayer's d20 for example although since Tri-Gun d20 had no system behind it, it defaulted to BESM d20.</p><p></p><p>I just don't like the design philospiphy that some companies use to change the system. "D&D can't handle low magic, gritty campaigns." to which I have about three or four engines that I've used or seen handle grim and gritty, to which the other person inevitably responds, "Well, I haven't read that so I stand by my statement."</p><p></p><p>That's one of the things I like about Conan though. It's strong enough to go on it's own OGL label.</p><p></p><p>What bothers me a little about AGoT is that like Talislanta, there are going to be two gaming editions. Wouldn't it be better for the marketing side if the d20 version was close enough to d20 that it could be used with minimum fusswork and the Tri_Stat Version was the one heavily modified to get that gritty feeling? I mean, the guys doing Talislanta were originally going to do it OGL but for whatever reason, decided to make it d20. Sure, it's going to have a different feel, but we've been told that you'll be able to drop a Thrall right into a regular game with no modifications. That's a good thing to me. If I want to convert something, I don't need an OGL product. Heck, I'll read the AGoT books again, with the novellas and the comic adaption of the novellas if I want background material.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2038524, member: 1129"] One of the thigns I don't like about GoO is that their d20 products aren't even compatible with one another sometimes. You can't really take things from BESM d20 and put them into Slayer's d20 for example although since Tri-Gun d20 had no system behind it, it defaulted to BESM d20. I just don't like the design philospiphy that some companies use to change the system. "D&D can't handle low magic, gritty campaigns." to which I have about three or four engines that I've used or seen handle grim and gritty, to which the other person inevitably responds, "Well, I haven't read that so I stand by my statement." That's one of the things I like about Conan though. It's strong enough to go on it's own OGL label. What bothers me a little about AGoT is that like Talislanta, there are going to be two gaming editions. Wouldn't it be better for the marketing side if the d20 version was close enough to d20 that it could be used with minimum fusswork and the Tri_Stat Version was the one heavily modified to get that gritty feeling? I mean, the guys doing Talislanta were originally going to do it OGL but for whatever reason, decided to make it d20. Sure, it's going to have a different feel, but we've been told that you'll be able to drop a Thrall right into a regular game with no modifications. That's a good thing to me. If I want to convert something, I don't need an OGL product. Heck, I'll read the AGoT books again, with the novellas and the comic adaption of the novellas if I want background material. [/QUOTE]
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