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Game of Thrones rpg? Midnight campaign setting?
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<blockquote data-quote="Enforcer" data-source="post: 509936" data-attributes="member: 396"><p>I put Soldier instead of Fighter because I think all the warriors in the books are more skilled than their D&D counterparts. By skilled I mean actual Skill Points. Something closer to the Armsman class from Wheel of Time would be better than the Fighter, in my opinion.</p><p></p><p>A non-magic Ranger class is something I forgot, obviously we've seen examples of these. Again from the Wheel of Time game, I like the Woodsman class.</p><p></p><p>For priests of the seven, I think their abilities should be strictly non-magical. Instead they could have political and oratory abilities. Or, you could simply rule that Septons are a variant of Nobles.</p><p></p><p>I'm not certain how the Druid would be different from a Greenseer or Warg PrC. Also, I think Druids have waaay too many spells for a Song of Fire and Ice game. Even Melisandre has only rarely used magic, and from what we know she's pretty badass in the whole magic department.</p><p></p><p>A thought that just occured to me was basing the magic system off of that found in the Shadowforce Archer campaign setting for Spycraft. Basically anyone can learn it, but they have to get Knowledge (Occult) ranks and certain feats. Spells are difficult to perform and are drawn from the power of your bonded followers. Melisandre's power could easily be explained if magical power is based on followers. I'm not saying it's perfect, but it's an idea.</p></blockquote><p></p>
[QUOTE="Enforcer, post: 509936, member: 396"] I put Soldier instead of Fighter because I think all the warriors in the books are more skilled than their D&D counterparts. By skilled I mean actual Skill Points. Something closer to the Armsman class from Wheel of Time would be better than the Fighter, in my opinion. A non-magic Ranger class is something I forgot, obviously we've seen examples of these. Again from the Wheel of Time game, I like the Woodsman class. For priests of the seven, I think their abilities should be strictly non-magical. Instead they could have political and oratory abilities. Or, you could simply rule that Septons are a variant of Nobles. I'm not certain how the Druid would be different from a Greenseer or Warg PrC. Also, I think Druids have waaay too many spells for a Song of Fire and Ice game. Even Melisandre has only rarely used magic, and from what we know she's pretty badass in the whole magic department. A thought that just occured to me was basing the magic system off of that found in the Shadowforce Archer campaign setting for Spycraft. Basically anyone can learn it, but they have to get Knowledge (Occult) ranks and certain feats. Spells are difficult to perform and are drawn from the power of your bonded followers. Melisandre's power could easily be explained if magical power is based on followers. I'm not saying it's perfect, but it's an idea. [/QUOTE]
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