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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5561947" data-attributes="member: 1165"><p>True.</p><p></p><p>There needs to be "skill challenge"-like guidelines, I think.</p><p></p><p></p><p></p><p>Same here -- we're a minor house. At the start, our wealth, defense and power were high, everything else (eg land, population, etc) were terribly low. Our law level is atrocious. First, we fought bandits, utterly crushing them in two encounters and getting a pyrrhic victory in a third. We also bought some bandits and made their leader into a "sworn night". Then someone kidnapped the heir to our banner house... turned out to be a mercenary hired by a nobleman (he'd paid bandits to do so), who would then "rescue" the heir and get influence over us with our own banner house. We managed to beat him at his game, even buying those bandits too (now let by "Ser Roguish the Shifty") and the merc left. But not after propositioning our "princess". Our knight swears to kill him.</p><p></p><p>Unfortunately, our banner house had an even worse law level than ours. We had to spend time fighting those bandits, which my character did mainly through social combat. He actually hired a "special" unit to make Bluff 4 dice checks <em>for</em> him, and they give us so many plot points.</p><p></p><p><em>Then</em> we were "volunteered" to host a tourney for King Robert. That would cost us 30 Wealth we basically didn't have. We took the risk and will do so, so our only good resource now is power (and defenses). But we stand to gain a lot of renown if we pull this off properly.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5561947, member: 1165"] True. There needs to be "skill challenge"-like guidelines, I think. Same here -- we're a minor house. At the start, our wealth, defense and power were high, everything else (eg land, population, etc) were terribly low. Our law level is atrocious. First, we fought bandits, utterly crushing them in two encounters and getting a pyrrhic victory in a third. We also bought some bandits and made their leader into a "sworn night". Then someone kidnapped the heir to our banner house... turned out to be a mercenary hired by a nobleman (he'd paid bandits to do so), who would then "rescue" the heir and get influence over us with our own banner house. We managed to beat him at his game, even buying those bandits too (now let by "Ser Roguish the Shifty") and the merc left. But not after propositioning our "princess". Our knight swears to kill him. Unfortunately, our banner house had an even worse law level than ours. We had to spend time fighting those bandits, which my character did mainly through social combat. He actually hired a "special" unit to make Bluff 4 dice checks [i]for[/i] him, and they give us so many plot points. [i]Then[/i] we were "volunteered" to host a tourney for King Robert. That would cost us 30 Wealth we basically didn't have. We took the risk and will do so, so our only good resource now is power (and defenses). But we stand to gain a lot of renown if we pull this off properly. [/QUOTE]
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