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<blockquote data-quote="ValhallaGH" data-source="post: 5575060" data-attributes="member: 41187"><p>SIFRP campaigns run however you want them to. While the game supports the option of following the plot of the novels, the rules work just as well for random mercenary adventurers, wildling raiders, merchant houses of Braavos, officers in a mercenary company, or playing in another setting.</p><p>Our house swept the King's Tourney, won two major battles, undid a dozen schemes and pulled off several of our own, and then got sent off to the Eyrie while the plot overran our allies. After a couple of decades in the free cities, we hooked up with Daenerys and conquered the world (Essos and Westeros). Over that time, 7 players played 13 characters, with only two characters that participated in the entire campaign.</p><p></p><p>Heck, I was working on an addition that would use the rules to run a Marvel Supers campaign. Of course, that was mostly a design exercise, set aside by actual work. But it went terribly smoothly.</p><p></p><p>The only change you'd have to make to run a D&D style game is to work up a functional magic system. Since SIF doesn't have much PC magic, there isn't one for PC use. And the Green Ronin forum folks have already worked up several such systems.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5575060, member: 41187"] SIFRP campaigns run however you want them to. While the game supports the option of following the plot of the novels, the rules work just as well for random mercenary adventurers, wildling raiders, merchant houses of Braavos, officers in a mercenary company, or playing in another setting. Our house swept the King's Tourney, won two major battles, undid a dozen schemes and pulled off several of our own, and then got sent off to the Eyrie while the plot overran our allies. After a couple of decades in the free cities, we hooked up with Daenerys and conquered the world (Essos and Westeros). Over that time, 7 players played 13 characters, with only two characters that participated in the entire campaign. Heck, I was working on an addition that would use the rules to run a Marvel Supers campaign. Of course, that was mostly a design exercise, set aside by actual work. But it went terribly smoothly. The only change you'd have to make to run a D&D style game is to work up a functional magic system. Since SIF doesn't have much PC magic, there isn't one for PC use. And the Green Ronin forum folks have already worked up several such systems. [/QUOTE]
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