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<blockquote data-quote="mps42" data-source="post: 1771356" data-attributes="member: 9571"><p>For this particular game / world / adventure: Humans are by far the dominant race, dwarves are basically non-existant, as are elves, half-elves and half Orcs. This may change later. There are small pockets of gnomes and halflings around.</p><p></p><p></p><p> No major house rulles other than the races issue. This is currently low to mid magic setting, meaning there are mages and sorcerers but there are NOT those of, say, Bigby's calibre.</p><p></p><p></p><p> I only own the Core rules. if you want to add in something, I would need the details.</p><p></p><p></p><p> 28 point-buy as detailed in the dm's guide, full starting HP and gold, Buy any equipment you need / want with that.</p><p></p><p></p><p> All players start at level 1 in their chosen field.</p><p></p><p></p><p> Well, thinking between 4 and 6, possibly as high as 8 but that would be pushing it for the adventure and my skills.</p><p></p><p></p><p> 1. Party balance. This in a adventure that will NEED balance, although an extra swor or two might not hurt.</p><p> 2. True-to-character stats. avoid min/maxing or power-gaming. Point-buy helps with this but does not solve it completely. </p><p> 3. Character individuality. Avoid "bob the barbarian" and other cookie-cutter characters. The more "special" your character is, the better (but don't go way out in left field either).</p><p> 4. fits into the "landscape" as-is and can help it grow.</p></blockquote><p></p>
[QUOTE="mps42, post: 1771356, member: 9571"] For this particular game / world / adventure: Humans are by far the dominant race, dwarves are basically non-existant, as are elves, half-elves and half Orcs. This may change later. There are small pockets of gnomes and halflings around. No major house rulles other than the races issue. This is currently low to mid magic setting, meaning there are mages and sorcerers but there are NOT those of, say, Bigby's calibre. I only own the Core rules. if you want to add in something, I would need the details. 28 point-buy as detailed in the dm's guide, full starting HP and gold, Buy any equipment you need / want with that. All players start at level 1 in their chosen field. Well, thinking between 4 and 6, possibly as high as 8 but that would be pushing it for the adventure and my skills. 1. Party balance. This in a adventure that will NEED balance, although an extra swor or two might not hurt. 2. True-to-character stats. avoid min/maxing or power-gaming. Point-buy helps with this but does not solve it completely. 3. Character individuality. Avoid "bob the barbarian" and other cookie-cutter characters. The more "special" your character is, the better (but don't go way out in left field either). 4. fits into the "landscape" as-is and can help it grow. [/QUOTE]
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