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<blockquote data-quote="Larry Fitz" data-source="post: 814048" data-attributes="member: 3949"><p>I suggest you kill the other two DM's now, don't give them a chance to get you first....</p><p></p><p>um... skip that, bad idea, unless you want to start a gaming group in the penitentiary....</p><p></p><p>Myself and my good friend Joe co-GMed a campaign of Villains & Vigilantes, we each had a character and freely used minor NPC's each other created, Major NPC's (particularly villains) were proprietary. It worked great. The players loved the different perspectives and having two people run some of the NPC's seemed to give them a life of their own. We had differing styles and that just added to the experiencefor the players. V&V is a great game for this because of its episodic nature, I don't think a D&D campaign could have been as successful running this way. </p><p></p><p>It sounds like what you have is literally three different campaigns however, rotating on a semi-weekly schedule? How often do you play? Are the flavors similar or are they three entirely different campaigns? Are the two new DM's experienced or is this their first go at it? </p><p></p><p>When people are GMing for the first time they rely on feedback to assure them that people are enjoying the game, it's largely a reassurance issue. If you have two people doing this it can turn into what seems like a popularity contest, particularly when you spend 2/3 of your gaming time not in their campaigns. (two weeks on, four weeks off). The best way to handle it in my opinion is a steel cage death match. Wait, no, scratch that, how about talk it out as a group, the whole group, all together. Do not get together in fractions of the group and discuss it as this will only serve to exacerbate the problem. Ask the players if they've noticed an underlining conmpatition amongst the GM's and if it hinders their enjoyment of the gaming. Express why it bothers you and be open to people having a differing opinion. If nothing gets resolved, well, there's always the steel cage death match.</p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 814048, member: 3949"] I suggest you kill the other two DM's now, don't give them a chance to get you first.... um... skip that, bad idea, unless you want to start a gaming group in the penitentiary.... Myself and my good friend Joe co-GMed a campaign of Villains & Vigilantes, we each had a character and freely used minor NPC's each other created, Major NPC's (particularly villains) were proprietary. It worked great. The players loved the different perspectives and having two people run some of the NPC's seemed to give them a life of their own. We had differing styles and that just added to the experiencefor the players. V&V is a great game for this because of its episodic nature, I don't think a D&D campaign could have been as successful running this way. It sounds like what you have is literally three different campaigns however, rotating on a semi-weekly schedule? How often do you play? Are the flavors similar or are they three entirely different campaigns? Are the two new DM's experienced or is this their first go at it? When people are GMing for the first time they rely on feedback to assure them that people are enjoying the game, it's largely a reassurance issue. If you have two people doing this it can turn into what seems like a popularity contest, particularly when you spend 2/3 of your gaming time not in their campaigns. (two weeks on, four weeks off). The best way to handle it in my opinion is a steel cage death match. Wait, no, scratch that, how about talk it out as a group, the whole group, all together. Do not get together in fractions of the group and discuss it as this will only serve to exacerbate the problem. Ask the players if they've noticed an underlining conmpatition amongst the GM's and if it hinders their enjoyment of the gaming. Express why it bothers you and be open to people having a differing opinion. If nothing gets resolved, well, there's always the steel cage death match. [/QUOTE]
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