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<blockquote data-quote="King_Stannis" data-source="post: 167941" data-attributes="member: 324"><p>i have to ask, then, what do industry people feel a part-time and full-time game designer should make? do we want to pay the part-timers $15,000 and the full-timers $45,000, with full benefits? if so, would companies need to double the price of books to achieve that result? i'm just asking this, because i'm not sure. we've heard from dave kenzer that part-timers make (roughly) $5,000 and full timers make $15,000-$20,000. I'm here to tell you, that raising the price for your sourcebooks and adventures by a buck or two is not going to double those people's salaries. it may raise it a tad, but will it make it more attractive to this wealth of talent that ryan d. thinks is just waiting to get "back into the game" for the right price? i think not. </p><p></p><p>so do you, as i said, double your prices? if you do that, you freeze out a lot of your market - i probably have as much disposable income as anyone here, and no way would i pay $20 for even a good adventure like "death in freeport" or "three days to kill". you also open the door to rampant thievery via peer-to-peer systems.</p><p></p><p>it's a tough proposition for the industry people. but if your contention is to give your writers a good living wage, i think you may find it harder than people like ryan d. make it sound. i think the cold hard reality is that writers may have to do this stuff on the side, to supplement their "real jobs" - the way most of them do now. i don't see that changing with a $1, $2, or even $5 price increase. </p><p></p><p>finally, i will just say that the market is more sensitive than people think to prices. i always use the bastion press "arms and armor" example that R.X. Diem used. it's just overpriced at $25, and there's no two ways about it. now, i don't know the sales of that item for bastion, and, who knows, with the high price they might have i higher profit per item because of it. even if that were the case, i doubt that bastion press is paying their writers - full or part-time - any more than any other rpg company out there.</p></blockquote><p></p>
[QUOTE="King_Stannis, post: 167941, member: 324"] i have to ask, then, what do industry people feel a part-time and full-time game designer should make? do we want to pay the part-timers $15,000 and the full-timers $45,000, with full benefits? if so, would companies need to double the price of books to achieve that result? i'm just asking this, because i'm not sure. we've heard from dave kenzer that part-timers make (roughly) $5,000 and full timers make $15,000-$20,000. I'm here to tell you, that raising the price for your sourcebooks and adventures by a buck or two is not going to double those people's salaries. it may raise it a tad, but will it make it more attractive to this wealth of talent that ryan d. thinks is just waiting to get "back into the game" for the right price? i think not. so do you, as i said, double your prices? if you do that, you freeze out a lot of your market - i probably have as much disposable income as anyone here, and no way would i pay $20 for even a good adventure like "death in freeport" or "three days to kill". you also open the door to rampant thievery via peer-to-peer systems. it's a tough proposition for the industry people. but if your contention is to give your writers a good living wage, i think you may find it harder than people like ryan d. make it sound. i think the cold hard reality is that writers may have to do this stuff on the side, to supplement their "real jobs" - the way most of them do now. i don't see that changing with a $1, $2, or even $5 price increase. finally, i will just say that the market is more sensitive than people think to prices. i always use the bastion press "arms and armor" example that R.X. Diem used. it's just overpriced at $25, and there's no two ways about it. now, i don't know the sales of that item for bastion, and, who knows, with the high price they might have i higher profit per item because of it. even if that were the case, i doubt that bastion press is paying their writers - full or part-time - any more than any other rpg company out there. [/QUOTE]
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