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<blockquote data-quote="Abraxas" data-source="post: 172269" data-attributes="member: 1266"><p>These additional features are just bells and whistles, and bells and whistles are the only things that would allow for an increased price. Fortunately for me, bells and whistles aren't needed to play.</p><p></p><p>Right now I see things like this;</p><p></p><p>The PDF products as the bottom shelf items. - low cost, print them yourselves.</p><p></p><p>The typical softcover book and some hardcover books are the middle shelf. - moderate cost, a product you can hold, and varying degrees of aesthetic quality.</p><p></p><p>The top shelf products are those that are just fancier versions of the middle shelf products and have extras tacked on - the miniatures idea would be an extra.</p><p></p><p>It seems to me the only way to capture that high end dollar is to tack on extras - these extras can take one of two forms either changes in the physical quality of the product or in providing additional materials/services. I can't see me, or the people I game with, being willing to pay for those types of RPG products.</p><p></p><p>All RPG products after the core rules are convenience items. No DM or player ever has to buy another product after obtaining the rule books. RPG items aren't like CCGs or CRPGs. Different copies of the same product don't have different rules that give you an edge vs your character's enemies. You don't need multiple licenses or copies of RPG products to play the game with others.</p><p></p><p>Actually I can see one other way that might bring in more money, price fixing. RPG companies can get together and jack the prices up until they hit a sales plateau - I have a gut feeling that the plateau may be a lot lower than the game makers/producers think it is...this is, of course, IMO.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Abraxas, post: 172269, member: 1266"] These additional features are just bells and whistles, and bells and whistles are the only things that would allow for an increased price. Fortunately for me, bells and whistles aren't needed to play. Right now I see things like this; The PDF products as the bottom shelf items. - low cost, print them yourselves. The typical softcover book and some hardcover books are the middle shelf. - moderate cost, a product you can hold, and varying degrees of aesthetic quality. The top shelf products are those that are just fancier versions of the middle shelf products and have extras tacked on - the miniatures idea would be an extra. It seems to me the only way to capture that high end dollar is to tack on extras - these extras can take one of two forms either changes in the physical quality of the product or in providing additional materials/services. I can't see me, or the people I game with, being willing to pay for those types of RPG products. All RPG products after the core rules are convenience items. No DM or player ever has to buy another product after obtaining the rule books. RPG items aren't like CCGs or CRPGs. Different copies of the same product don't have different rules that give you an edge vs your character's enemies. You don't need multiple licenses or copies of RPG products to play the game with others. Actually I can see one other way that might bring in more money, price fixing. RPG companies can get together and jack the prices up until they hit a sales plateau - I have a gut feeling that the plateau may be a lot lower than the game makers/producers think it is...this is, of course, IMO.:) [/QUOTE]
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